Cowbless
cowbless.bsky.social
Cowbless
@cowbless.bsky.social
High tech. Cow life
Musician, Visual Artist
Currently working on a moosic video for my track, so a lot of WIPs here ^^
My latest vid - https://youtu.be/7VcVwJmPk9Y
linktr.ee/cowbless
And then I finalized spectrogram and couldn't help myself in doing a more in-depth #geonode and #compositing project in #b3d .

Might've gone overboard with the shiny.

Hang on, that's impossible.

Anyway, procedural spectrocity!
August 1, 2025 at 8:14 PM
Couldn't resist testing my geonode goniometer with a track I made in 2020. Winamp here I come XD I really need to get back to making music.
July 27, 2025 at 1:00 PM
And of course it was a matter of time after I had figured out oscilloscope that I made a goniometer. Here are L/R sines with one of it coming into phase
July 27, 2025 at 12:39 PM
I have finally figured out how to squish an oscilloscope into #Blender . Didn't just need #geonodes but also a bit of scripting. Btw, AI scripting was so off the mark it was hilarious.
July 26, 2025 at 11:41 PM
Dick jokes aside, continuing my quest for accessible digital complexity - adding life to pseudo ui elements is a challenge, but I'm making some progress.

I think Imma tackle making spectroscopes/vectorscopes in #blender next, so that the ui elems all of a sudden mean something!
July 23, 2025 at 9:36 PM
this is me angryblending "Ohh <a certain k pop themed cartoon> has cool weapon animations" so I gave it an hour and a half stab. VFX artists aren't to blame for the fact that kpop absolutely sucks dick

Cool practice though, but I had to use a blurry ass gif for reference - I'm not watching that.
July 17, 2025 at 9:23 AM
... and then took that animation and plugged it into the "temporal reprojection" thing I made and made more cool glitch art. It's fun how an emergent system interacts with another emergent system and the result is so unpredictable and coolio.
May 26, 2025 at 1:41 PM
Couldn't refactor my blender geonode lens flare setup so had to make one anew - and added some bells and whistles. Turned out very cool and shiny.
#b3d #motiongraphics #geonode
May 26, 2025 at 1:38 PM
Dude OpenEar really works!! I couldn't have scored even 70% like two months ago on a random key test without some serious warmup. I wish my guitar teacher had me do that way back when xd
May 24, 2025 at 4:02 PM
Oh and also this but on my old lightning ball test render
May 20, 2025 at 7:56 PM
Just a bit of a self reminder that I exist here
And that I was also working with more artificial air quotes temporal may I say reprojection 😈😈😈😈😈

Good glitch source.
#b3d #blender #glitch #glitchart
May 20, 2025 at 6:25 PM
Vector blur is growing on me as a way to make nice glitch FX.
November 26, 2024 at 5:49 PM
I like how a hologram + motion blur + bloom create some very cool looking contrast light patterns.
#blender3d
November 23, 2024 at 9:59 PM
Help, my ship exploded :c I think it was because of the geonode I made to explode things procedurally. Could need some tweaking but I think it's mostly there 😌
#blender3d
November 20, 2024 at 8:52 PM
I was hoping to get something like an electricity ball thingy, but this is fun too, though it looks more clean and holo-ish. A Suzanne was mildly perturbed in the making of this.
#vfx #blender3d
November 16, 2024 at 2:45 PM
I will always say that post processing and compositing is ultimate choice paralysis.

Tried replicating a glitch #blender3d does with temporal reprojection, came pretty close, then ended up with this happy shiny magical mess.
November 14, 2024 at 5:23 PM
One bad thing about cyberpunk is that you have to come up with stuff to populate the endless screens with, so I made this geonode that just spins the model and SURVEYS
#blender3d
November 13, 2024 at 9:12 AM