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costergraphics.bsky.social
Coster-Graphics
@costergraphics.bsky.social
Indie Game Developer & Tech Artist Impostor

For Free Unity Game Assets & Tutorials Visit:
https://timcoster.com
Added View Space Thickness Jump Flood Algorithm Signed Distance Field Based Object ID To HSV Color Inside-Outlines to the system😮‍💨

It has taken me a couple of months but I'm getting very close to the outlines shader that I envisioned now!

#Unity #GameDev #IndieDev #Games #GameDesign
January 1, 2026 at 2:56 PM
Another final edge detection outlines boss defeated and another fresh primitive outlines shader cooking ingredient created!

Went from a simple boring Unsigned JFA distance field to a true Signed JFA Distance Field!

-Signed by me btw.

<🔴>

#Unity #shaders #rendering #CG #gamedev #indiedev
December 22, 2025 at 4:15 PM
It feels like I'm finally defeating the end-boss know as 'using ObjectIDs in shaders'!

Here are two scriptable renderer features using full-screen shader graphs that assign colors to the objects based on their IDs which are stored in a render texture mask.

#Unity #gamedev #shaders #coding
December 20, 2025 at 5:01 PM
Another cool edge detection shader generated!
This is a Sobel kernel based full-screen edge detection shader that translates the 360 degree angles of the detected edges to a color from the HSV color wheel.

#unity #shaders #shadergraph #coding #indiedev #games #gamedev #VFX
December 18, 2025 at 1:40 PM
Two experimental full-screen outline shaders created with the JFA distance field from my previous post!

#Unity #RenderGraph #ShaderGraph #Shaders #indiedev #games #creativecoding
December 17, 2025 at 8:38 AM
This image may mean nothing to you but it means the world to me! (for 15 minutes)

It shows a Jump Flood Algorithm Voronoi UV field implemented with a renderer feature and a Shader Graph + HLSL shader.

Basically the basis for the next distance field based outlines!

#Unity #shaders #gamedev #code
December 13, 2025 at 4:10 PM
NEW!

Morphologically-ee Circle Kernel Dilated Silhouette Edge Detection Outlions!

For Thick Sharp And Totally Not Extremely Expensive Outlines on 3D Objects.

Nice! Put a Sticker on it!

#unity #ShaderGraph #RenderGraph #indiedev #gamedesign #gamedev #shaders
December 11, 2025 at 11:25 AM
Creating more edge detection methods for my full-screen outline system for the Unity URP. These are three 'primitive' types of outlines generated using Charr 3x3 kernels in three different ways on view space normal masks.

#gamedev #games #indiedev #Unity #Shaders
December 3, 2025 at 11:58 AM
"The Majestic Outlion"

Unity Scriptable Renderer Feature Full-Screen Scharr Edge Detection Kernel Outline Experiment Thingy

#games #indiedev #shaders #Unity #SFX
November 30, 2025 at 12:41 PM
Working on a system for creating full screen outlines for Unity using Render Graph, Scriptable Renderer Features and Shader Graph.
Needs no separate layers or render layers, just an outline renderer feature on the URP asset and a MonoBehaviour outline component on the GameObjects!

#Unity #gamedev
November 18, 2025 at 11:59 AM