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It has taken me a couple of months but I'm getting very close to the outlines shader that I envisioned now!
#Unity #GameDev #IndieDev #Games #GameDesign
It has taken me a couple of months but I'm getting very close to the outlines shader that I envisioned now!
#Unity #GameDev #IndieDev #Games #GameDesign
Went from a simple boring Unsigned JFA distance field to a true Signed JFA Distance Field!
-Signed by me btw.
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#Unity #shaders #rendering #CG #gamedev #indiedev
Here are two scriptable renderer features using full-screen shader graphs that assign colors to the objects based on their IDs which are stored in a render texture mask.
#Unity #gamedev #shaders #coding
This is a Sobel kernel based full-screen edge detection shader that translates the 360 degree angles of the detected edges to a color from the HSV color wheel.
#unity #shaders #shadergraph #coding #indiedev #games #gamedev #VFX
#Unity #RenderGraph #ShaderGraph #Shaders #indiedev #games #creativecoding
#Unity #RenderGraph #ShaderGraph #Shaders #indiedev #games #creativecoding
It shows a Jump Flood Algorithm Voronoi UV field implemented with a renderer feature and a Shader Graph + HLSL shader.
Basically the basis for the next distance field based outlines!
#Unity #shaders #gamedev #code
Morphologically-ee Circle Kernel Dilated Silhouette Edge Detection Outlions!
For Thick Sharp And Totally Not Extremely Expensive Outlines on 3D Objects.
Nice! Put a Sticker on it!
#unity #ShaderGraph #RenderGraph #indiedev #gamedesign #gamedev #shaders
Morphologically-ee Circle Kernel Dilated Silhouette Edge Detection Outlions!
For Thick Sharp And Totally Not Extremely Expensive Outlines on 3D Objects.
Nice! Put a Sticker on it!
#unity #ShaderGraph #RenderGraph #indiedev #gamedesign #gamedev #shaders
Needs no separate layers or render layers, just an outline renderer feature on the URP asset and a MonoBehaviour outline component on the GameObjects!
#Unity #gamedev