CoRen
coren01.bsky.social
CoRen
@coren01.bsky.social
A rather passionate 3D generalist.

interested in sci-fi most of all, and science in all of its forms
(WIP)
Anddd i actually ended up making a second version!
While the texturing isn't up to standard, this piece was an art study where i merged up some key characteristics of a couple of styles to try and get something new.
November 8, 2025 at 10:15 AM
A modular prop made for game sci-fi enviroments; both first and secondary valve can rotate, just like the gear on the pedestal.
Tank can be separated and treated as its own prop.
A single material is used.
2K textures, fbx
November 8, 2025 at 10:15 AM
it was a lot of fun, truly, i should do more of this, and even if it's old, i find it fairly valid still;
Maybe the wood texture could have been better, and more damage and dust should have been added, but i'm still quite happy about it, oddly!
October 31, 2025 at 11:19 AM
This one was meant to let me experiment some with optimization for game objects; it's not perfect and in hindsight i could have halved the polycount of the support pedestal without visible issues, but the topside is fairly valid for the polys it has.
October 29, 2025 at 9:31 AM
Prop meant for a canteen/industrial setting: comfortable enough for a quick stay but not a long one, easy to get in and out of, quick to clean and impermeable.
Steel supports make it quite sturdy.
October 29, 2025 at 9:31 AM
Space barnacle sculpt
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"Occasionally, clusters of these will form, clinging to hull, corpses or asteroids, siphoning whatever resource is useful to them and detaching whenever it runs out (...)"
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#3Dart #creativefeed #Art #3D
October 27, 2025 at 1:01 PM
A spherical and disposable fusion reactor enclosed in a containment shell, magnetically locked in place at the center of a larger one.

It is roughly the size of a dice, though i wouldn't recommend throwing it.
October 26, 2025 at 9:53 AM
I cannot explain properly, but it really hurts on a psychic level to see all of the flaws of something you've made a while ago, when you still thought they were fine, popping out to haunt you like some sort of distorted fantasy construct.
October 24, 2025 at 4:43 PM
Aaahh, this one.
The idea was to have an alternative light source that could shine for long times, only requiring a quick recharge from any mage character.
October 24, 2025 at 4:43 PM
You can also see that i made some progress in rendering, i'm really giving the whole process its time to experiment and document myself a lil' on how other artists do it; it has given fruit so far, i'd say :D
October 17, 2025 at 10:37 AM
I recall implementing a couple of new texturing techniques in here, as can probably be noticed in how the light reflects on the main body
October 17, 2025 at 10:37 AM