CoRen
coren01.bsky.social
CoRen
@coren01.bsky.social
A rather passionate 3D generalist.

interested in sci-fi most of all, and science in all of its forms
(WIP)
I think i succeeded, though naturally it needs way more grime and detailing of the sort :D
November 8, 2025 at 10:15 AM
Anddd i actually ended up making a second version!
While the texturing isn't up to standard, this piece was an art study where i merged up some key characteristics of a couple of styles to try and get something new.
November 8, 2025 at 10:15 AM
A modular prop made for game sci-fi enviroments; both first and secondary valve can rotate, just like the gear on the pedestal.
Tank can be separated and treated as its own prop.
A single material is used.
2K textures, fbx
November 8, 2025 at 10:15 AM
LMAO more or less
October 31, 2025 at 1:13 PM
it was a lot of fun, truly, i should do more of this, and even if it's old, i find it fairly valid still;
Maybe the wood texture could have been better, and more damage and dust should have been added, but i'm still quite happy about it, oddly!
October 31, 2025 at 11:19 AM
Fantasy-centered weapon, my side of an art trade with a friend.
October 31, 2025 at 11:19 AM
"Look, a hammer that makes anyone who touches it blackout drunk is the only weapon that can't be stolen."
-B
October 31, 2025 at 11:19 AM
This was also the moment where i realized that normal maps should be paired with roughness maps for greater contrast. In hindsight, naturally : )
October 29, 2025 at 9:31 AM
This one was meant to let me experiment some with optimization for game objects; it's not perfect and in hindsight i could have halved the polycount of the support pedestal without visible issues, but the topside is fairly valid for the polys it has.
October 29, 2025 at 9:31 AM
Prop meant for a canteen/industrial setting: comfortable enough for a quick stay but not a long one, easy to get in and out of, quick to clean and impermeable.
Steel supports make it quite sturdy.
October 29, 2025 at 9:31 AM
I really gotta go back to sculpting organics, it's so relaxing
October 27, 2025 at 1:01 PM
Ah, this one was pretty funny: It was literally made while i was explaining to a friend how this sculpting program works; then the idea came, and i ended up refining it a little into something that looked complete.
October 27, 2025 at 1:01 PM
Very simple practice piece made in an evening to test a few features of the program i had never dabbled with; namely advanced duplication and some extra symmetry options.
It came in handy when i made a space elevator later on. Will get to uploading that too, eventually~
October 26, 2025 at 9:53 AM
A spherical and disposable fusion reactor enclosed in a containment shell, magnetically locked in place at the center of a larger one.

It is roughly the size of a dice, though i wouldn't recommend throwing it.
October 26, 2025 at 9:53 AM
Yet, it means i've progressed past it, which i'm really glad about!
I must keep moving.
October 24, 2025 at 4:43 PM
I cannot explain properly, but it really hurts on a psychic level to see all of the flaws of something you've made a while ago, when you still thought they were fine, popping out to haunt you like some sort of distorted fantasy construct.
October 24, 2025 at 4:43 PM
Yet it stands as mostly a prototype. Maybe i'll explore the idea more in the future, with a smaller and more portable design and a more fantasy feel.
October 24, 2025 at 4:43 PM
Aaahh, this one.
The idea was to have an alternative light source that could shine for long times, only requiring a quick recharge from any mage character.
October 24, 2025 at 4:43 PM