Moth
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coordinatedmoths.bsky.social
Moth
@coordinatedmoths.bsky.social
Animator, Game Dev, Writer. They/them
ok its not actually that subtle this is definitely intentional holy shit
November 8, 2025 at 8:53 AM
Feel this, in singing lessons since 6 and I loved playing violin in middle school. But i learned everything by ear which is impressive in it's own way but means I'm now illiterate.

I use hooktheory to sketch compositions. It puts all notes in the key by default if thats what you're looking for.
November 7, 2025 at 3:16 AM
There's gotta be enough money in the IP to seriously research new animation tech. Ubisoft was onto something that might have worked back when "AI" was still called neural networks.
*sigh* well unfortunately the money is in making google search bad and not making video games better so...
October 6, 2025 at 3:50 AM
Instead they just keep simplifying gameplay which just...looses the appeal to me.
I get why dexit had to happen when it did, but it feels like it doesn't need to Keep happening. At least not as much anymore.
October 6, 2025 at 3:50 AM
Its a lot yea...but I was going for a fully rigged character. If its a prop you might consider just decimating it in Zbrush and then using Substance to do whatever texture edits you need.
June 19, 2025 at 5:29 PM
I've used Reality Scan to capture a stop-mo model. It also outputs pretty useless topology and UVs. The way I fixed it was throwing it into ZBrush, decimating it so maya doesn't crash, Retopo and UV in Maya, then back to ZBrush, where I project the raw scan onto the good topology.
June 19, 2025 at 5:23 PM
When me and the roomies played, i ended up going for a semi-montone tiktok tts approach, which was a hit with them.

I think the most cannon voice, though, is gonna be something
like Vanessa 5000 (a really good Dropout short if you haven't seen it). I just have no clue how to replicate it lol.
June 17, 2025 at 6:19 AM