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congusbongus.mastodon.gamedev.place.ap.brid.gy
congusbongusgames
@congusbongus.mastodon.gamedev.place.ap.brid.gy
Hobbyist game dev and composer

🌉 bridged from ⁂ https://mastodon.gamedev.place/@congusbongus, follow @ap.brid.gy to interact
I did also manage to implement enemy death effects, which are super satisfying. The game is a puzzle platformer at heart so you’re not required to kill the enemies - indeed most of them hardly give any score - but the crunchy sound effects and seeing […]

[Original post on mastodon.gamedev.place]
December 13, 2025 at 5:57 AM
Extra dev time from nursing a cold so finished level 8 of #opencrystalcaves, including a cheeky robot enemy that zaps you!

All the levels in #CrystalCaves are memorable, and while level 8 doesn’t have huge set pieces, it has some one-way passages (via […]

[Original post on mastodon.gamedev.place]
December 13, 2025 at 5:24 AM
Completed the bear boss in Super 2D Noah’s Ark, as well as the end “cast” level, where you meet all the animals that you brutally murdered I mean gently put to sleep. It is just a room with all the animals

And that means the game is almost complete! I […]

[Original post on mastodon.gamedev.place]
December 6, 2025 at 4:04 AM
Implemented the bird enemy in #opencrystalcaves

This is no simple enemy - it drops eggs on you, which normally break open and leave a hazard on the ground, but 10% of the time it hatches into a little bird! So the effort was 4x normal […]

[Original post on mastodon.gamedev.place]
November 29, 2025 at 5:22 AM
Working on the final boss of Super 2D Noah's Ark: the bear! Scary as this sounds, because the game's bosses are reskinned from Wolf3D, this boss replaces mecha hitler, with... a bear that hides in a bush, which makes this unintentionally hilarious […]

[Original post on mastodon.gamedev.place]
November 22, 2025 at 9:38 AM
It's a new release of #opencrystalcaves, and levels 5, 6, 7 are now complete!

https://congusbongus.itch.io/opencrystalcaves/devlog/1114309/level-5-6-7

There's also a bunch of features and game mechanics added, like Milo exploding after shooting the […]

[Original post on mastodon.gamedev.place]
November 15, 2025 at 9:36 AM
The bigger they come, the deeper they sleep?

Completed the elephant boss in Super 2D Noah's Ark, including death/sleep animation. Elephants breathe as slow as 4 times per minute when resting!

#CDogsSDL #gamedev #screenshotsaturday #opensource #pixelart
November 8, 2025 at 8:32 AM
Completed level 7 in #opencrystalcaves, which looks like an overgrown jungle full of vines and moss and hazards like spikes (same colour as the moss), an inert rock which looks exactly like a rock monster seen earlier, and for the first time, a wall […]

[Original post on mastodon.gamedev.place]
November 1, 2025 at 4:40 AM
Finished drawing the head and head-parts of the elephant boss in Super 2D Noah's Ark

In order to shoehorn this unique character in the game's systems, the ears are a type of hat, and the tusks and trunk are collectively a type of facial hair, which […]

[Original post on mastodon.gamedev.place]
October 25, 2025 at 6:15 AM
I usually make a small #pixelart animation for my music videos but because I kinda drew way more detail than I’m used to, I decided to give up and keep it a still image. Still pretty nice I think!

But as you may be able to tell from the #timelapse […]

[Original post on mastodon.gamedev.place]
October 21, 2025 at 12:11 PM
And now for something completely different - the 3D maze screensaver from Windows 95, ported to a few modern platforms, including macOS (by me)

https://github.com/headshot2017/3dmaze

It's also playable! But I gotta admit I’m no good at 3D mazes! […]

[Original post on mastodon.gamedev.place]
October 19, 2025 at 4:54 AM
October 14, 2025 at 10:17 AM
#CrystalCaves has a lot of humour and this really shows in the death animations. Implemented one in #opencrystalcaves: hitting the air tank and exploding! Also, Mylo’s helmet flies off!

This is peak 90s, the myth of humans inflating or exploding in […]

[Original post on mastodon.gamedev.place]
October 4, 2025 at 9:03 AM
This instalment of Super 2D Noah's Ark dev update features body horror! It's the work in progress elephant boss character, only with the body done. It's just a chonky quadruped, but with the big ears and long nose it'll come together I'm sure...

#gamedev #opensource #CDogsSDL #screenshotsaturday
September 27, 2025 at 11:12 AM
For the music video I made this silly raccoon #pixelart #animation

I spent less work on it than usual so I got to have a little fun instead of putting in tedious work on polish. I should do this more often!

#timelapse
September 24, 2025 at 1:19 PM
Strange things happen in #gamedev, like reverse causality: in level 6 of #opencrystalcaves, the presence of the reverse gravity sign causes the level’s gravity to be reversed!

And with this level 6 is complete. It’s memorable but otherwise quite […]

[Original post on mastodon.gamedev.place]
September 13, 2025 at 9:39 AM
The next boss I need to implement for Super 2D Noah's Ark is the kangaroo, which requires a lot of work because it's unlike any existing character. To start with I made the head, which uses a seal head (which is a sheep head without ears) and rabbit […]

[Original post on mastodon.gamedev.place]
September 6, 2025 at 10:13 AM
Implemented hidden crystals in #opencrystalcaves

I wanted to make this sooner but it turned out harder than expected, as it’s really 3 features in one: bump-able platforms, spawning items on bumping said platforms, and finally the hidden crystal […]

[Original post on mastodon.gamedev.place]
August 30, 2025 at 5:42 AM
For the music video I made a silly animal #pixelart #animation. It's easy to spend too much time on these but it's fun to add the small bits of detail!

#timelapse
August 29, 2025 at 10:54 AM
Made another bugfix release for #CDogsSDL, fixing a crash when loading classic campaigns

https://cxong.github.io/cdogs-sdl/release/2025/08/23/c-dogs-2.3.2.html

But for this release I also managed to sort out a long-time CI issue where win64 releases […]

[Original post on mastodon.gamedev.place]
August 23, 2025 at 6:29 AM
Fleshing out mechanics in level 5 of #opencrystalcaves - implemented the falling rocks. One thing we're doing differently than the original #CrystalCaves is ensure the rocks aren't spawned harmlessly outside the play area, so the tension is always […]

[Original post on mastodon.gamedev.place]
August 16, 2025 at 11:24 AM
Made an out-of-band bugfix release for #CDogsSDL

https://congusbongus.itch.io/cdogs-sdl

Other than that progress is slow but steady. I spent more time reverse engineering and documenting the music tracks in Super 3D Noah’s Ark. It is nice to come […]

[Original post on mastodon.gamedev.place]
August 9, 2025 at 10:03 AM
For the music video I decided to take it easy and make a #pixelart animation that's much smaller and less detailed than I've been making lately, which meant that making it was less stressful. I'd like to make a few more of this kind of thing to get back into the groove of things!
July 27, 2025 at 10:15 AM
Implemented the episode 3 boss of Super 2D Noah's Ark, Melvin the Monkey!

Melvin may be small but is quite scary as he's fast and throws dangerous coconuts! The arena also features lots of antelopes and ostriches which add to the challenge.

#gamedev […]

[Original post on mastodon.gamedev.place]
July 19, 2025 at 10:32 AM