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congusbongus.mastodon.gamedev.place.ap.brid.gy
congusbongusgames
@congusbongus.mastodon.gamedev.place.ap.brid.gy
Hobbyist game dev and composer

🌉 bridged from ⁂ https://mastodon.gamedev.place/@congusbongus, follow @ap.brid.gy to interact
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Completed the bear boss in Super 2D Noah’s Ark, as well as the end “cast” level, where you meet all the animals that you brutally murdered I mean gently put to sleep. It is just a room with all the animals

And that means the game is almost complete! I […]

[Original post on mastodon.gamedev.place]
December 6, 2025 at 4:04 AM
Hello #BandcampFriday! Please enjoy my first album release, "Acoustic Sketches", a small collection of relaxing acoustic guitar instrumental tracks

https://congusbongusgames.bandcamp.com/album/acoustic-sketches

I usually make music across different genres so it's taken 5 years to gather enough […]
Original post on mastodon.gamedev.place
mastodon.gamedev.place
December 5, 2025 at 9:55 AM
Implemented the bird enemy in #opencrystalcaves

This is no simple enemy - it drops eggs on you, which normally break open and leave a hazard on the ground, but 10% of the time it hatches into a little bird! So the effort was 4x normal […]

[Original post on mastodon.gamedev.place]
November 29, 2025 at 5:22 AM
Made another #chiptune track, a downbeat electronic tune with bells and a fat bass!

https://www.youtube.com/watch?v=MN3-bqnyQtk

Making this one wasn't easy; during the process it never felt right as I had something else in mind, but as usual I kept at it and tried to give this one a chance. I […]
Original post on mastodon.gamedev.place
mastodon.gamedev.place
November 27, 2025 at 12:01 PM
Working on the final boss of Super 2D Noah's Ark: the bear! Scary as this sounds, because the game's bosses are reskinned from Wolf3D, this boss replaces mecha hitler, with... a bear that hides in a bush, which makes this unintentionally hilarious […]

[Original post on mastodon.gamedev.place]
November 22, 2025 at 9:38 AM
It's a new release of #opencrystalcaves, and levels 5, 6, 7 are now complete!

https://congusbongus.itch.io/opencrystalcaves/devlog/1114309/level-5-6-7

There's also a bunch of features and game mechanics added, like Milo exploding after shooting the […]

[Original post on mastodon.gamedev.place]
November 15, 2025 at 9:36 AM
Reposted by congusbongusgames
For #screenshotsaturday we wanted to show one of our 8 weapons in #AlabasterDawn: the hammer!
Combine it with an element and swing away with these different kinds of attacks!

#pixelart #indiegame #gamedev
November 8, 2025 at 9:59 PM
The bigger they come, the deeper they sleep?

Completed the elephant boss in Super 2D Noah's Ark, including death/sleep animation. Elephants breathe as slow as 4 times per minute when resting!

#CDogsSDL #gamedev #screenshotsaturday #opensource #pixelart
November 8, 2025 at 8:32 AM
Completed level 7 in #opencrystalcaves, which looks like an overgrown jungle full of vines and moss and hazards like spikes (same colour as the moss), an inert rock which looks exactly like a rock monster seen earlier, and for the first time, a wall […]

[Original post on mastodon.gamedev.place]
November 1, 2025 at 4:40 AM
Finished drawing the head and head-parts of the elephant boss in Super 2D Noah's Ark

In order to shoehorn this unique character in the game's systems, the ears are a type of hat, and the tusks and trunk are collectively a type of facial hair, which […]

[Original post on mastodon.gamedev.place]
October 25, 2025 at 6:15 AM
Made another #guitar track

https://www.youtube.com/watch?v=I1IPeeARYEs

This one's fairly simple compositionally, a straightforward #pop instrumental piece based on my noodlings, but I decided to just go with it and see how nice I can make it, and I'm pretty pleased with the result!

#music
October 21, 2025 at 12:04 PM
And now for something completely different - the 3D maze screensaver from Windows 95, ported to a few modern platforms, including macOS (by me)

https://github.com/headshot2017/3dmaze

It's also playable! But I gotta admit I’m no good at 3D mazes! […]

[Original post on mastodon.gamedev.place]
October 19, 2025 at 4:54 AM
I love #music, games, and #gamemusic, so it breaks my heart when good music is done poorly. How you may ask? Read my #blog post and find out!

https://cxong.github.io/2025/10/great-music-done-poorly

Whether it’s technical/budgetary limitations or poor integration, sometimes an awesome track is […]
Original post on mastodon.gamedev.place
mastodon.gamedev.place
October 16, 2025 at 9:00 AM
Reposted by congusbongusgames
Did some more EGA pixelart today for my DOS fan game (instead of working on the actual game). I fear it’ll become a slide show—but then again my code is so over-engineered, it already is on slower machines 🙈

#ega #pixelart #dos #retrocomputing
October 15, 2025 at 8:38 PM
October 14, 2025 at 10:17 AM
#CrystalCaves has a lot of humour and this really shows in the death animations. Implemented one in #opencrystalcaves: hitting the air tank and exploding! Also, Mylo’s helmet flies off!

This is peak 90s, the myth of humans inflating or exploding in […]

[Original post on mastodon.gamedev.place]
October 4, 2025 at 9:03 AM
I participated in a #dnb / #jungle #music compo with my track Shuffle

https://mobiusdisco.bandcamp.com/album/agdg-2025

Check out some oldskool breakbeats, there are real bangers here and it's free!
October 4, 2025 at 7:54 AM
This instalment of Super 2D Noah's Ark dev update features body horror! It's the work in progress elephant boss character, only with the body done. It's just a chonky quadruped, but with the big ears and long nose it'll come together I'm sure...

#gamedev #opensource #CDogsSDL #screenshotsaturday
September 27, 2025 at 11:12 AM
I had the chance to make another #jungle track with #milkytracker

https://www.youtube.com/watch?v=-GO-O4vtjKk

It's far from a genre I'm familiar with but it's so fun because breakbeats are cool!

#music #tracker
September 24, 2025 at 12:53 PM
Reposted by congusbongusgames
today's software preservation task

one of the great crimes of the 21st century was that Mark Jones' (Core Design) Darkmere - an isometric adventure-RPG for the amiga - was poorly visually documented by the usual places like lemonamiga/mobygames/etc.

perhaps for […]

[Original post on dialup.cafe]
September 16, 2025 at 1:32 AM
Strange things happen in #gamedev, like reverse causality: in level 6 of #opencrystalcaves, the presence of the reverse gravity sign causes the level’s gravity to be reversed!

And with this level 6 is complete. It’s memorable but otherwise quite […]

[Original post on mastodon.gamedev.place]
September 13, 2025 at 9:39 AM
The next boss I need to implement for Super 2D Noah's Ark is the kangaroo, which requires a lot of work because it's unlike any existing character. To start with I made the head, which uses a seal head (which is a sheep head without ears) and rabbit […]

[Original post on mastodon.gamedev.place]
September 6, 2025 at 10:13 AM
Implemented hidden crystals in #opencrystalcaves

I wanted to make this sooner but it turned out harder than expected, as it’s really 3 features in one: bump-able platforms, spawning items on bumping said platforms, and finally the hidden crystal […]

[Original post on mastodon.gamedev.place]
August 30, 2025 at 5:42 AM
It’s back to familiar territory with my latest track which can be described as "shmup #chiptune"

https://www.youtube.com/watch?v=HU9_2d2zoCA

I mixed in some distorted guitars for some extra crunch, which makes it more catchy!

#music #tracker #radtracker #opl3
August 29, 2025 at 10:50 AM