Combat Lobster
combatlobster.bsky.social
Combat Lobster
@combatlobster.bsky.social
Internet is a suck. 35 She/Her

Current Fixations: Gamedev, VFX

pfp by @dawnfire.bsky.social
if you see this post an anime you love
November 27, 2025 at 12:39 AM
How to induce a Pavlovian response from me personally.
November 12, 2025 at 12:50 AM
Ely's POV (This is Dawn's homeworld btw)
November 3, 2025 at 2:37 AM
10 games to get to know me!
October 28, 2025 at 7:50 AM
I have been patiently waiting for Dawn to draw this for months. They offered to draw Abby in this outfit I saw was I reminiscing about a manga I used to read in high school, and they even told me to pin the DM so they don't forget too.
October 23, 2025 at 5:57 AM
October 23, 2025 at 5:53 AM
But also
September 27, 2025 at 8:49 PM
Facts
September 27, 2025 at 8:48 PM
I've mostly been waffling about what kind of game to make, but I have tinkered with my VN system. I added transitions powered by the Universal Transition Shader and scene changes. (Though the BG didn't change on scene change).
September 9, 2025 at 4:40 AM
I really like pizza.
August 16, 2025 at 9:25 AM
[2/2] And for some reason, there's just some gameplay audio of Windows Space Cadet inserted in the middle of the second episode of the Seventh Heaven OVA.
August 1, 2025 at 4:20 AM
Currently working on a short game jam entry for @vndev.bsky.social's O2A2. So far I've been to reworking the codebase for the dialogue system. Added new features like auto-advance and text history! Character design/artwork by @dawnfire.bsky.social as always.
July 16, 2025 at 5:21 AM
The results are in and me and @dawnfire.bsky.social's gamejam entry ranked in the top 100 out of 1033! Even better, 8th in story!!
June 2, 2025 at 10:00 PM
I finally got a save/load system going. And look, you can see some of my nasty-ass code.
February 2, 2025 at 4:02 AM
Implemented a first attempt at a text speed slider.
January 3, 2025 at 1:39 AM
DarkSector is free on steam, and it's just as janky as I remember it being on the 360.
November 28, 2024 at 6:45 AM
(2/2)
October 30, 2024 at 3:05 AM
Added some more functionality for long narration bits and small CGs. (1/2)
October 30, 2024 at 3:04 AM
We have Metal Gear at home. #NextFest
October 19, 2024 at 6:31 AM
Should probably bless this account with Nice.mp4. Only more year till I make another one.
October 7, 2024 at 8:32 PM
Spent the past couple of weeks refactoring code. It's a little more flexible, but still pretty janky. I'm not gonna dwell on it anymore as I'm falling too far behind.
October 6, 2024 at 7:43 AM
Sometimes I read some documentation that doesn't click right away. Times like this is time to experiment.
September 17, 2024 at 9:29 PM
More progress on a game project with @dawnfire.bsky.social after suffering a programmer's block for the past few days. Now TWO people can talk in the same scene.
September 4, 2024 at 5:45 AM