Colortwist
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colortwist.bsky.social
Colortwist
@colortwist.bsky.social
Reticulating Splines

18+ only, no minors allowed. Politics free zone. Prone to rambling about Python, C, C++, and low level BSDF shaders. May contain colorful language. Doesn't take requests. Timescale for projects likely measured in decades.
Silly memes because I can.
December 16, 2024 at 11:37 AM
And here's the remaining ~500 frames since bsky only allows for 60 second videos (and the final project was around 2280 frames @ 1m15s). I don't usually go this big (~175,000 cc is my own pref visually), but I guess it was fun to just say fuck it and crank the sliders till the screen was full.
December 16, 2024 at 10:21 AM
Big lady gets even bigger. This was half commission, half render test for a new distributed render farm setup I just built. Numbers track the chest size and are totally accurate, she's just 205.7 cm tall by default (yay Spartan girls). Had to split video due to bsky limitations, so this is part 1/2.
December 16, 2024 at 10:21 AM
And some more screenshots of the node networks, Python module code (all self written), HDA parameter defs, and a chunk of code from a custom Quaternion CHOP node that I wrote (in this case, it handles twist extraction for the wrists and ankles). Turns out Houdini stuff involves a lotta code...
November 7, 2024 at 9:50 AM
Here's a BTS shot of the viewport. The core asset is literally just called "female_spartan", in this case it's been duplicated 7 times and adjusted accordingly. Changes made to the underlying asset therefore automatically update on all other instances of the same asset, which is kinda nice.
November 7, 2024 at 9:47 AM
Some recent attempts at building a fully fleshed out custom character asset in Houdini. Took a surprising amount of work in the end, but I guess most of it is reusable so w/e. These are all being generated by the same asset since it has preset support built into it for customizing shapes and colors.
November 7, 2024 at 9:44 AM