Code Mystics Inc.
codemystics.com
Code Mystics Inc.
@codemystics.com
Cross-platform game developer based in Vancouver, BC, Canada. We're keenly interested in pixel-perfect classic revivals supplemented by modern enhancements such as best-of-breed online multiplayer.
If you'd like more detail of our audit, you can read it here: steamcommunity.com/app/3359900/...
Question Regarding Achievements :: REAL BOUT FATAL FURY 2: THE NEWCOMERS General Discussions
Can anybody confirm whether or not the artwork for the achievements was made using generative AI?
steamcommunity.com
October 12, 2025 at 8:27 AM
We'd love to. It's up to SNK.
October 11, 2025 at 7:38 PM
It was meant in jest, alluding to an internal idea of making time-lapse desktop recordings of asset creation, but impractical to do with every single asset we generate. We could do it selectively, but if someone had questions about 1 we didn't select, it wouldn't help. Sorry for how it came across.
October 1, 2025 at 5:39 PM
Please don't read that cynically. It is a reality that non-AI art can be incorrectly suspected of being AI (false positives). So it's not enough to not have AI in work. We have to retain additional WIP records to demonstrate the creative process. These are steps to help address doubt or "questions."
October 1, 2025 at 3:19 PM
Our contention is "Layer 50 copy" is the source B&W cloud image. As the artist explains: 1. scaled up, 2. "Group 3" copied to "Group 3 copy", 3. then "Group 3" was coloured. He absolutely couldn't have created this in response to "cover his tracks" since it was archived before any issues were raised
September 29, 2025 at 9:14 PM
We are asking as part of our internal review. To help us understand your POV, is it your opinion the B&W draft layer contains what you believe to be signs of AI also, or just the colour layer? We want to avoid these Qs going fwd, and fear that focusing on the dominant criticisms will miss something.
September 29, 2025 at 6:56 PM
That was Sunday night. Monday now: we're indeed having internal discussions, not to accuse but to understand. Doubt critics will be happy w/explanations (e.g. artist was told cab shouldn't be a recognisable brand, leading to it being whacky), but we do want to ensure no more accusations going fwd.
September 29, 2025 at 6:03 PM
We are listening & having internal discussions to review the process. For the clouds in particular, the artist explains that the sharpen tool was used on the low-res B&W draft (which is in the PSD too) and then painted over. We believe this accounts for the defect you are pointing out. Do you agree?
September 29, 2025 at 5:03 PM
A new feature in RB2 is the ability to use icons as avatars in leaderboards & online. The intent was to give people unique icons for bragging rights when unlocking achievements. Reusing any images from the Gallery would mean they looked no different than what people had access to "out of the box."
September 29, 2025 at 3:43 PM
Quite sure. We're open to suggestions what evidence would be acceptance that we're telling the truth? Sadly for this discussion, but happily for our employees, there is not surveillance footage of the entire asset creation process, but we saw the WIP process, so we're confident.
September 29, 2025 at 7:07 AM
We only cited the short timeline to explain how the mirrored image was missed. The freestyle is because the details were done by hand, as a style. As Tony said, he doesn't need AI to help draw circles or crosshatch shadows. 🙂 Sorry some people don't like it or believe it was intentional.
September 29, 2025 at 4:31 AM
Unfortunately, we are not privy to that decision process.
September 29, 2025 at 3:43 AM
It does not.
September 29, 2025 at 3:12 AM
Ask away. :) We didn't "force" crunch time on the artist. There was originally another plan for the achievements, but late in dev it changed and Tony asked to take it on and wanted to do something stylised (a "loose" comic book style), but there was limited time. He didn't have to, but he wanted to.
September 29, 2025 at 2:40 AM
We are horrified (and our artist personally offended) that anyone would think this... we absolutely do NOT use AI to generate images. Just to leave no room for doubt, here's a Drive link to the raw PSDs where these images were manually drawn. Some layers remain: drive.google.com/file/d/199HR...
Raw_Achievement_Layers.psd
drive.google.com
September 29, 2025 at 12:42 AM
We do Xbox titles (e.g. Killer Instinct Classic). The choice of platforms is up to SNK. The more people who let them know they want it, the better the chances they'll let us do it.
September 28, 2025 at 2:37 PM
You'd have to start through public channels, but perhaps their social media is a place to start?
September 2, 2025 at 1:01 AM