Code Mystics Inc.
codemystics.com
Code Mystics Inc.
@codemystics.com
Cross-platform game developer based in Vancouver, BC, Canada. We're keenly interested in pixel-perfect classic revivals supplemented by modern enhancements such as best-of-breed online multiplayer.
Pinned
Hey fighting game fans! Check out our #Netcode Primer. Part 1 explains #Rollback vs. Input Delay. Pt. 2 explains how to tune our netcode settings for the online experience that's best for you! Full video at youtu.be/1JHetORRpfQ
Code Mystics Explains Netcode: Input Delay vs. Rollback
YouTube video by Code Mystics
youtu.be
.@SNKPofficial kept us even busier this year. A mere 2 weeks after #RB2's debut, we're excited to share even more retro goodness: #Kizuna Encounter debuted at #EvoFrance2025 today! This is a NeoGeo first: it's 2v2 tag-team with online multiplayer. Or play 2P coop online! Enjoy!
October 11, 2025 at 5:46 PM
A new update to #RB2 today...
October 10, 2025 at 7:04 PM
Our spirit is retro, but we adapt. In the era of AI, we need to be careful with art we incorporate. Going forward, no stock art will be included in our drafts, so it won't sneak into release. We'll also retain steps of our in-house process. Tks for the critique. We're listening.
October 9, 2025 at 7:32 AM
New #RB2 patch released on Steam:

steamcommunity.com/app/3359900/...

It fixes desyncs associated with private lobbies capped at 2 players where a player joins by invite, fixes some language issues, plus adds Shinkiro's awesome new key art (seen at the launch reveal) to the Gallery!
Fixes in Build ID 20232963 :: REAL BOUT FATAL FURY 2: THE NEWCOMERS General Discussions
Hi everyone, A new Build ID 20232963 has been uploaded. Improvements include: Fixed a bug where guests in online matches might see the lobby language reset to their Windows system language, which coul...
steamcommunity.com
October 3, 2025 at 4:39 AM
October 1, 2025 at 2:56 AM
We want to assure all we're not dismissing your criticism. It's Monday, everyone's back. We're having detailed discussions, not to accuse but understand. Our artist insists no genAI used & offered explanations. Regardless, we're contemplating steps to avoid questions in the future.
September 29, 2025 at 6:47 PM
We're horrified to see misinformation suspecting AI art in our recent #RB2 release. We respect hard-working artists & are adamantly opposed to AI-generate assets. As a token of good faith, we've shared our working PSDs for a couple achievements. See steamcommunity.com/app/3359900/...
Question Regarding Achievements :: REAL BOUT FATAL FURY 2: THE NEWCOMERS General Discussions
Can anybody confirm whether or not the artwork for the achievements was made using generative AI?
steamcommunity.com
September 29, 2025 at 1:15 AM
SNK made us keep a secret, but now that the cat's out of the bag courtesy of #TGS2025, it's time to share: Real Bout Fatal Fury 2: The Newcomers is coming to Steam with our acclaimed rollback online multiplayer, and many more unique features! This weekend! youtu.be/1IDoc63olf4
【ENG】REAL BOUT FATAL FURY 2: THE NEWCOMERS|Trailer
YouTube video by SNK OFFICIAL
youtu.be
September 28, 2025 at 5:34 AM
Hey fighting game fans! Check out our #Netcode Primer. Part 1 explains #Rollback vs. Input Delay. Pt. 2 explains how to tune our netcode settings for the online experience that's best for you! Full video at youtu.be/1JHetORRpfQ
Code Mystics Explains Netcode: Input Delay vs. Rollback
YouTube video by Code Mystics
youtu.be
February 4, 2025 at 1:41 AM