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codelamp.bsky.social
codelamp
@codelamp.bsky.social
Back to front web developer, creator of many things, continual writer of speculative fiction —where the speculation is both in the subject matter and its potential completion date. Mostly harmless, except on Thursdays.

https://v5.codelamp.co.uk/
Not quite screenshots, well... actually this is the definition of a screenshot. Or, err... screen capture. But this is most of what game dev actually is (at least, it has been for me).

Annabel is finally getting shadows and light.

#alwtm #gamedev #2d #screenshotsaturday #spriteilluminator
May 10, 2025 at 9:54 AM
This is going to be a bit cryptic to most, but I finally got my spatial map algorithm working. This system runs in Node.js, optimised by Rust/WASM modules, and allows me to stitch together multiple #Matter.js simulations in a horizontal layout. Meaning I can have a very large game world. #webdev #2d
February 22, 2025 at 12:10 AM
Finally.

After much faffing around in hyperspace, I've managed to finish the intro cutscene for my action/puzzler. I've been working on the game for some time, but finishing this feels like a milestone.

Hopefully people can see more of 'Escape the Eleventh Terminus' soon.

BEWARE: strobing lights!
December 27, 2024 at 11:39 PM