James | CWS 🇨🇦
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coastwide.systems
James | CWS 🇨🇦
@coastwide.systems
Game development studio building games for Linux (and other OS's too) using the bevy engine and Rust language.

#linux #rustlang #bevy #bevyengine

#gamedev #indiedev #solodev

https://coastwidesystems.com/

https://discord.gg/Rg8MBJAvu4
After getting the scroll bar working, I've now got button (keyboard only at the moment) menu nav working! The code is horrific, but works 😅

One step closer to getting full gamepad (and Steam Deck) support working properly 🎉

#indiegamedev #bevy
October 15, 2025 at 6:10 PM
Finally got scrolling working! That was... painful. But it's one necessary step closer to getting button (ie, gamepad) menu navigation working properly. Here we have mouse scroll wheel, click & drag, click on the track plus drag, and WASD to navigate!

#indiegamedev #bevy
October 14, 2025 at 8:54 PM
Dashboard is coming along 😀

Just got the "phone" widget in (cell towers are down, so phones have limited use), showing the distance to the next landmark (GPS is ok still)

Plus that classy 90's watch to display date/time 😏

More to come, but it's slow going...

#gamedev #indiedev #solodev #bevy
July 30, 2025 at 10:21 PM
Several late nights & a complete re-work of the travel UI code (long story), but I finally got image rotations working! Still got lots to do, artwork is nowhere near complete but it's nice to see *something* working 😆

#gamedev #indiedev #solodev #pixelart #bevy
July 26, 2025 at 7:00 AM
and here's an earlier WIP video 😆
July 18, 2025 at 10:50 PM
This ended up being incredibly aggravating, and there's room for improvement, but got lightning effects in now 🎉

I've also added a settings menu option to disable the white "flash" effect for accessibility (parallax can be disabled too)

#indiegamedev #solodev #bevy
July 18, 2025 at 10:49 PM
Alright, I put the cloud transitions on the backburner for now & am getting to work on the rest of the weather implementation: next up was precipitation particle effects! Needs polish, but pretty happy with the results so far 😀

#indiegamedev #solodev #bevy
July 17, 2025 at 9:33 PM
Hmm, I need some opinions on these cloud transitions... I've tried a few things like "sliding" in the next texture but it looked pretty bad IMO (note: the rapid fire change are for testing, weather in the game won't be quite so spastic) 🤔

#indiedev #gamedev #solodev
July 17, 2025 at 6:47 AM
This was painful to edit (videos are not my strong suit) but here's a sped up look at a day/night cycle test for Heat Retreat (moon cycles are still buggy, it's a WIP). Goal is to have realistic sunrise/set and moon cycles/phases (almost working!!)

#gamedev #indiedev #solodev
July 16, 2025 at 2:21 AM