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how it feels 2 b me
November 19, 2025 at 2:41 AM
Reposted by chloé
Still free, neutral, open, and human. #Wikipedia25

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November 17, 2025 at 6:11 PM
Reposted by chloé
In Super Mario Sunshine, Mario is immune to bees while talking. He will be pushed around by them, but not be harmed while he's engaged in conversation. Note that he is not simply immune to damage - e.g. he will still die to heat stroke while talking. It is specifically bees.
November 17, 2025 at 6:38 PM
Reposted by chloé
sorry sanji pissed me off one too many times today #onepiece
November 16, 2025 at 7:02 PM
Reposted by chloé
Super Mario World has an extremely eclectic art style whereby many enemies are drawn in completely different ways. Development files reveal Mario went through many stylistic changes; it is possible that all the enemies were made to fit Mario, but at different points in time.
November 12, 2025 at 2:55 PM
Reposted by chloé
In Super Mario Sunshine, there is a small plant in Gelato Beach that raises a staircase when sprayed with water. In the files, an unused, presumably corrupt animation for it exists that shows it slowly stretching in an unsettling manner.
November 7, 2025 at 6:19 PM
Reposted by chloé
November 5, 2025 at 11:11 PM
Reposted by chloé
Mario & Luigi: Partners in Time contains an unused enemy called the Scoot Bloop, a Blooper whimsically wearing shoes. It has two attacks: a regular one and a "do nothing forever" attack where it just freezes in place and refuses to end its turn, trapping the player indefinitely.
October 29, 2025 at 6:46 PM
Reposted by chloé
In a 1996 interview about Super Mario 64, Shigeru Miyamoto said he really wanted to make Mario throw MIPS the Rabbit by his ears, and would have done it if the team had just one more month.
October 26, 2025 at 3:05 PM
Reposted by chloé
Piranha Plants in Paper Mario: The Thousand-Year Door are the sleepiest creatures in the game, with some of their subtypes being up to 110% sleepy. This may be a reference to the famously sleepy Piranha Plants from Super Mario 64.
October 24, 2025 at 4:44 PM
Reposted by chloé
Using a specific setup in Super Mario Maker 2, it is possible to create a "Negative Space Koopa Troopa". It will not only be invisible, but make objects behind it invisible as well, appearing as a walking hole in reality.
October 22, 2025 at 3:57 PM
Reposted by chloé
Bluesky still never beating the allegations.
October 21, 2025 at 11:49 AM
Reposted by chloé
In Super Mario 3D Land, the welcome screen that is displayed when starting the game for the first time appears to be much less enthusiastic about the game in the European version compared to the US version.
October 21, 2025 at 3:45 PM
Reposted by chloé
A glitch may occur in Super Mario Galaxy when played on a Nintendo Switch 2 whereby Mario will get stuck in freefall in the tunnel in Gateway Galaxy. The usual failsafe that would kill Mario for falling too long does not activate here, so Mario will tumble forever and never die.
October 18, 2025 at 5:06 PM
Reposted by chloé
Wristwatch portraits (Misato Katsuragi w/ Tag Heuer Kirium)
October 18, 2025 at 7:57 PM
Reposted by chloé
Next time somebody asks me what Bluesky is like, I'll send them this
October 14, 2025 at 1:30 PM
Reposted by chloé
October 9, 2025 at 2:35 AM
Reposted by chloé
In the Super Mario Galaxy games, the staff credits text is always loaded into RAM despite not being needed until the ending. While horribly inefficient, this is inadvertently heartwarming as the games appear to honor their creators by keeping them in memory at all times.
October 5, 2025 at 4:56 PM
Reposted by chloé
Due to the unique way Super Mario Bros. stores its maps, its level designers were at the mercy of the decorative hills and bushes when placing bottomless pits. While the pits can be placed freely, the decorations are non-negotiable and dictate the level design.
October 3, 2025 at 3:30 PM
Reposted by chloé
Development files for Super Mario Kart show that the earliest sprite for Koopa Troopa did not have his eyes visible from the back, making him appear like an unknown bald man (left). The eyes were made prominent in the finished version to avoid this (right).
October 2, 2025 at 4:33 PM
Reposted by chloé
In Donkey Kong Bananza, Void Kong's banana remote opens from the end opposite the stem. This is actually consistent with how apes and monkeys peel bananas in real life. While humans tend to peel bananas from the stem, monkeys peel from the opposite end.
September 30, 2025 at 2:25 PM
Reposted by chloé
Due to a bizarre code interdependency in Super Smash Bros. Melee, specific combinations of opponents and stages exist that let Luigi start the match with his Luigi Cyclone move fully charged. Knowledge of the full matchup table can be used by sly players to gain an advantage.
September 28, 2025 at 6:02 PM
Reposted by chloé
The developers of Mario's Early Years for DOS customized the game for three of their children. Inputting hidden codes at the start of the game can launch it in a personalized "Marissa", "Ali" and "Josh" mode whereby the in-game voices address the child by name.
September 27, 2025 at 4:44 PM
chloe word of the day 7: move
September 26, 2025 at 7:31 PM
Reposted by chloé
In Super Mario RPG, the Guerrilla enemy is a "knock-off" of Donkey Kong. This is referenced in a unique way by its Japanese name, which replaces two of its characters with similar ones as though on a bootleg product logo. In English, this could be conveyed as e.g. "Donkev Konq".
September 26, 2025 at 6:44 PM