Chris Sneeze
clight101.bsky.social
Chris Sneeze
@clight101.bsky.social
Podcaster, Game Designer, NFL fan, lover of all kinds of stories. Www.Polygamero.us
Reposted by Chris Sneeze
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January 25, 2025 at 9:44 PM
Sort of but not really. Most PbtA games tell you to invent moves when you need to and many PbtA games have a pretty generic Defy Danger/Act Under Pressure/Do something Under Fire type move that covers a lot of ground. Not every game has one though. I don’t think Masks does.
January 22, 2025 at 6:07 PM
The ticking clock scene is a cool idea. I should check out how you folks define a scene and a tick. Also what mechanisms are integrated into a tick? What costs a tick? Stuff like that because it sounds like it’s a pretty huge part of the game flow.
January 10, 2025 at 10:32 PM
…them change how you play the game, especially depending on what other mechanisms you add on top of them. But it’s just one mechanism. Games are about how different mechanism interact. Duh, right. But I don’t think gamers in general think about it all that much.
January 10, 2025 at 10:29 PM
…per player character you now have a resource management game and splitting the party might feel like a legitimate option since having multiple characters in a scene costs both characters their tick on the timer.

It’s just two examples but add them to encounters, scenarios, campaigns and each of…
January 10, 2025 at 10:29 PM
…Eventually you learn how to tie timers into different mechanisms of play to create types of game play. Add the miss or failure state of your randomizer to loss of time you create tension in the roll.

Add it to your ability to have scenes…
January 10, 2025 at 10:29 PM
One needs to understand the simple version of it before delving into the more complicated aspects of a mechanic and its various uses. Without starting somewhere one can’t hope to expand their knowledge...
January 10, 2025 at 10:29 PM
Great tune
January 3, 2025 at 6:14 AM
…I’m think of a Star Wars game, a western game - maybe the Ghosts of El Passo - and I’m playing in a comedy wrestling game called I Ain’t Hear No Bell. A little meta wrestling world game.

What are you playing? What are you thinking of playing next?
January 1, 2025 at 5:53 AM