Kerobel
classickerobel.bsky.social
Kerobel
@classickerobel.bsky.social
It's finally done!
November 9, 2025 at 5:16 AM
I kind of like how the hair ended up looking
November 7, 2025 at 3:58 AM
fuck this shit!
October 23, 2025 at 3:24 AM
productive day
October 11, 2025 at 4:38 AM
Over one month of work, but I finally was able to combine rigid body dynamics with bones. So I can add dangling objects to my rigs. It's janky but it works!
September 24, 2025 at 2:47 AM
testing new techniques
August 24, 2025 at 11:23 PM
I was able to combine rigid body dynamics with bones in a way that allows me to easily change between bone animation (with and without jiggle) and full rigid body animation. Now I only need to make a script to do the setup
July 25, 2025 at 1:10 AM
I learned how to do ragdoll dynamics in blender
July 23, 2025 at 3:38 AM
I got sidetracked into simulating a fishing line being cast on water and then being pulled. It's not as good as I would like but this project started to look more like a custom physics engine.
July 12, 2025 at 9:48 PM
June 29, 2025 at 10:36 PM
I learned a lot making this model
June 8, 2025 at 3:58 AM
rigging eyes wasn't as hard as I expected!
June 6, 2025 at 3:27 AM
just chilling
April 18, 2025 at 3:16 AM
I think this tree doesn't look too bad!
April 13, 2025 at 12:04 AM
I felt like I was getting an aneurysm trying to do this animation
April 10, 2025 at 1:33 AM