In Donkey Kong Bananza, DK follows objects of interest with his eyes. However, he has an incredibly short attention span. Whenever a new object enters his vision, his attention is drawn to it instead. If many objects are moving, he will be distracted by each new one.
August 23, 2025 at 3:22 PM
In Donkey Kong Bananza, DK follows objects of interest with his eyes. However, he has an incredibly short attention span. Whenever a new object enters his vision, his attention is drawn to it instead. If many objects are moving, he will be distracted by each new one.
Mario Party: The Top 100 contains the unexpectedly profound test message "It's only after we've lost everything that we're free to do anything." This is actually a quote from the 1999 film Fight Club.
August 18, 2025 at 4:41 PM
Mario Party: The Top 100 contains the unexpectedly profound test message "It's only after we've lost everything that we're free to do anything." This is actually a quote from the 1999 film Fight Club.
i think the biggest fundamental Thing turn-based rpg devs can do to improve their combat is to consider turn economy. there's a lot deeper nuance you could take into this, but on the surface level, everyone who's played an older game has felt this:
why use poison when the battle is over next turn?
June 10, 2025 at 12:22 AM
i think the biggest fundamental Thing turn-based rpg devs can do to improve their combat is to consider turn economy. there's a lot deeper nuance you could take into this, but on the surface level, everyone who's played an older game has felt this: