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cimarquez.bsky.social
@cimarquez.bsky.social
Reposted
▶ OUT NOW! My new #soundeffects library, MicroMech, is an hour of larger-than-life recordings of tiny, non-motorized mechanisms with oodles of ultrasonic content. Perfect for robots, gun and gadget Foley, and so much more.
www.asoundeffect.com/sound-librar...
#gameaudio #filmsound #sounddesign
January 28, 2025 at 2:32 PM
Reposted
Starting out in game audio and trying to find your footing in the industry? Rob Bridgett, Bonnie Bogovich, Shirly Spikes, Joshua Hank, Juan Uribe, Yannick Winter and myself created a comprehensive and up-to-date industry primer!
Game Audio Explained | An ASFX Guide
The field of game audio can seem vast and hard to navigate when first deciding to dip your toes into it. With game dev more decentralized and diverse than ever, it can be daunting to try and figure out how, where, and when to have a career in the sector. Shirly Spikes, Bonnie Bogovich, Rob Bridgett, Joshua Hank, Juan Uribe, Yannick Winter, Jennifer Walden, Asbjoern Andersen, and myself have collaborated on a guide that will give you a comprehensive industry primer!
bolttracks.com
January 31, 2025 at 1:49 AM
Reposted
The Oxford Handbook of Interactive Audio - Favorite Chapters (Thread) #GameAudio
January 23, 2025 at 2:58 PM