(Also also, even more in passing, did you know that the image for the "Distratcted Boyfriend" meme is an homage to a Charlie Chaplin bit?)
github.com/thiscouldbeb...
(Also also, even more in passing, did you know that the image for the "Distratcted Boyfriend" meme is an homage to a Charlie Chaplin bit?)
github.com/thiscouldbeb...
1. It's hard to match the text up with the lines of the map exactly.
2. It's hard to make certain diagonal walls in this representation.
3. There's a bunch of bridges and islands sticking out of the water on this level, and as yet there's no good way to encode all that.
1. It's hard to match the text up with the lines of the map exactly.
2. It's hard to make certain diagonal walls in this representation.
3. There's a bunch of bridges and islands sticking out of the water on this level, and as yet there's no good way to encode all that.
I have just finished refactoring this a bit so that it fits better into the standard game framework, and is more readable in general.
I have just finished refactoring this a bit so that it fits better into the standard game framework, and is more readable in general.
That required a lot of rework to make the tests support asynchronicity. And a lot of missing conversation content.
That required a lot of rework to make the tests support asynchronicity. And a lot of missing conversation content.
Does this count as test-driven development? Almost certainly not.
Does this count as test-driven development? Almost certainly not.
Instead, I'll use automated tests that run through one conversation after another and test if the expected conditions hold.
Instead, I'll use automated tests that run through one conversation after another and test if the expected conditions hold.
Here's the first part for the first character:
Here's the first part for the first character: