built Athena Crisis, jest, metro, yarn, and mootools
Of course, the talk is open source and has continuous deployment CI pipeline set up: github.com/nkzw-tech/bu...
Of course, the talk is open source and has continuous deployment CI pipeline set up: github.com/nkzw-tech/bu...
* A Prisma, Pothos & GraphQL Node.js Server template: github.com/nkzw-tech/se...
* A hyper modern Expo App Template (Expo 53, RN 79 etc.): github.com/nkzw-tech/ex...
Both provide excellent DX and scalable platforms to build anything. More coming soon!
* A Prisma, Pothos & GraphQL Node.js Server template: github.com/nkzw-tech/se...
* A hyper modern Expo App Template (Expo 53, RN 79 etc.): github.com/nkzw-tech/ex...
Both provide excellent DX and scalable platforms to build anything. More coming soon!
* Built a similar game in 2007/2008 with PHP/JS and using SVN and Trac (!)
* Created a basic Scala/JS version in 2010.
* Current version of the repo was created in 2012. Client only, no backend. Trial grounds for TypeScript.
(continued)
* Built a similar game in 2007/2008 with PHP/JS and using SVN and Trac (!)
* Created a basic Scala/JS version in 2010.
* Current version of the repo was created in 2012. Client only, no backend. Trial grounds for TypeScript.
(continued)
How can I reliably disable the double-tap magnifying glass on iOS (using WKWebView), without breaking other interactions?
`user-select: none` does not disable this gesture.
How can I reliably disable the double-tap magnifying glass on iOS (using WKWebView), without breaking other interactions?
`user-select: none` does not disable this gesture.
store.steampowered.com/app/2456430/...
store.steampowered.com/app/2456430/...
https://cpojer.net/posts/building-a-company
https://cpojer.net/posts/building-a-company