built Athena Crisis, jest, metro, yarn, and mootools
fate.technology/posts/introd...
fate.technology/posts/introd...
Worth an explore
fate.technology/posts/introd...
Worth an explore
fate.technology/posts/introd...
I shared optimized, free, and open source templates that allow you to move fast and build awesome apps with end-to-end type safety.
If you have ideas on what to call this stack, DM me!
www.youtube.com/watch?t=36&v...
I shared optimized, free, and open source templates that allow you to move fast and build awesome apps with end-to-end type safety.
If you have ideas on what to call this stack, DM me!
www.youtube.com/watch?t=36&v...
* A Prisma, Pothos & GraphQL Node.js Server template: github.com/nkzw-tech/se...
* A hyper modern Expo App Template (Expo 53, RN 79 etc.): github.com/nkzw-tech/ex...
Both provide excellent DX and scalable platforms to build anything. More coming soon!
* A Prisma, Pothos & GraphQL Node.js Server template: github.com/nkzw-tech/se...
* A hyper modern Expo App Template (Expo 53, RN 79 etc.): github.com/nkzw-tech/ex...
Both provide excellent DX and scalable platforms to build anything. More coming soon!
* Athena Crisis on iOS App Store: apps.apple.com/us/app/athen...
* Athena Crisis on Google Play: play.google.com/store/apps/d...
* Athena Crisis on iOS App Store: apps.apple.com/us/app/athen...
* Athena Crisis on Google Play: play.google.com/store/apps/d...
Paper also lets designers use these shaders on the canvas itself. Can't wait to see what you all make.
You can set your own colors and use this mesh gradient in your designs as a still frame or animated at a smooth 120fps
github.com/paper-design...
Paper also lets designers use these shaders on the canvas itself. Can't wait to see what you all make.
Progress Today:
* First release published as `fbtee`
* Wrote a Getting Started guide and made setup easy.
* Migrated Athena Crisis in 5 minutes.
fbtee is going to be the best React internationalization library, and it's ready for early adopters now: github.com/nkzw-tech/fb...
Progress Today:
* First release published as `fbtee`
* Wrote a Getting Started guide and made setup easy.
* Migrated Athena Crisis in 5 minutes.
fbtee is going to be the best React internationalization library, and it's ready for early adopters now: github.com/nkzw-tech/fb...
If you haven't bought Athena Crisis yet and would like to give this new experience a try, please reply to this post.
If you haven't bought Athena Crisis yet and would like to give this new experience a try, please reply to this post.
In this case, `max-width` works as escape hatch. However, fit-content should just work in functions and `max-width` should be deprecated.
In this case, `max-width` works as escape hatch. However, fit-content should just work in functions and `max-width` should be deprecated.
* Built a similar game in 2007/2008 with PHP/JS and using SVN and Trac (!)
* Created a basic Scala/JS version in 2010.
* Current version of the repo was created in 2012. Client only, no backend. Trial grounds for TypeScript.
(continued)
* Built a similar game in 2007/2008 with PHP/JS and using SVN and Trac (!)
* Created a basic Scala/JS version in 2010.
* Current version of the repo was created in 2012. Client only, no backend. Trial grounds for TypeScript.
(continued)
100+ hours of official and community content, start playing this weekend!
100+ hours of official and community content, start playing this weekend!
How can I reliably disable the double-tap magnifying glass on iOS (using WKWebView), without breaking other interactions?
`user-select: none` does not disable this gesture.
How can I reliably disable the double-tap magnifying glass on iOS (using WKWebView), without breaking other interactions?
`user-select: none` does not disable this gesture.
store.steampowered.com/app/2456430/...
store.steampowered.com/app/2456430/...
https://cpojer.net/posts/building-a-company
https://cpojer.net/posts/building-a-company