Chris Radsby || Game Dev
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chrisradsby.bsky.social
Chris Radsby || Game Dev
@chrisradsby.bsky.social
-Co-Founder of Bloom & Gloom
-All-around Dev but specialized in Art/TechArt
-GameDev for 14+ years for Sony & Ubisoft, PowWowEnt

I love video games, I love making them & would love to get to know more like-minded people!

https://linktr.ee/chrisradsby
The Order 1886 appreciation: Part 4
February 22, 2025 at 8:28 AM
The Order 1886 appreciation: Part 3
February 22, 2025 at 8:28 AM
The Order 1886 appreciation: Part 2
February 22, 2025 at 8:28 AM
Let's give some appreciation for The Order 1886. It's 10 years old, hands down a lot more realistic & nicer looking than some modern titles.

The care, effort, craftmanship put into the visuals is stunning even 10 years later. Thanks DF for the gifs !

Part 1
February 22, 2025 at 8:28 AM
Man Stalker is a long game! Had a funny interaction with a door yesterday as well I was just so surprised how fast it was closing after you get out of its range.

It basically slams itself shut and it surprised me XD
#Stalker
December 5, 2024 at 7:42 AM
So I've been playing Stalker 2 saturday evening & all day sunday. It's definitely a stalker game which is awesome, the visuals are alright! though overall quite noisy, ie the art content itself.

Some of the ground-clutter is just..ultra noise!
Having fun though!
November 25, 2024 at 7:21 AM
I think it's weird that #DragonAgeVeilguard sometimes don't provide all the different personality/attitude options in dialogues. Forcing your character into behaving in ways you don't want.

Ie you cant have a stoic or tough character always behaving that way. The game doesn't let you.
November 17, 2024 at 8:40 AM
The birds in Dragon Age are the stuff of nightmares xD

#DragonAgeVeilguard
November 10, 2024 at 7:38 PM
When I talk about visual inconsistency in Dragon Age I'm basically talking about this:

If you look close at these images, nothing looks like it fits. Texel Density all over the place, noise-level all over the place, stylization, all over the place.

Scanned wood create, next to hand-made table.
November 9, 2024 at 6:10 PM
Dragon Age Veilguard definitely has some visual consistency issues art direction wise (previous posts) since some of the stuff comes from scans and some of it is hand-made.

It kinda makes for a mixed-bag visually

Here is an example of Megascan usage.

#DragonAgeVeilguard #GameArt
November 9, 2024 at 5:15 PM
This is a little bit funny too.

Not sure why one would do that rather than just scale the mesh to a point or something.

& also I'm sorry if I'm being overly negative about the game, its a good game its just not the quality I expected in many ways.

#DragonAgeVeilguard
November 9, 2024 at 10:22 AM
Example of like contrasting direction. Its too different. The pebble/rock texture is too detailed in this space. Its like so contrasty in every way its kind of annoying to look at.

I think we should be careful about this in general because its just giving TAA extra work for no good reason ^^
November 9, 2024 at 9:55 AM
#DragonAgeVeilguard has some uneven art direction in some areas & I'm currently on the main path.

The noise levels are crazy on some of these assets. Like this normal-noise placed on all the terrain & some of these rocks, contrasted against the cleaner marble. There must be a nicer middle-ground.
November 9, 2024 at 9:53 AM
If you don't know me on here then

Hi! I'm Chris! I'm the art co-founder of @bloomandgloom.bsky.social ! Industry veteran of 14+ years. I do everything environment art & tech art, I sometimes mentor professionally, stream on twitch and generally just live and breath game dev.

linktr.ee/chrisradsby
November 9, 2024 at 7:25 AM
You know in Mass Effect when you had off-time between missions you'd walk around the Normandy & actually have dialogues with your companions?

Yeah Dragon Age doesn't have that.

They just sit there sometimes talk to you & you dont respond.

Makes the game feel a bit stiff =/
November 8, 2024 at 9:17 PM
Whenever you have dialogues that isn't with forced set companions, the companions never really weigh in with their opinions or say anything when you have dialogues with other people. You just randomly get "this person approves"

It's a bit weird tbh

#DragonAgeVeilguard
November 4, 2024 at 7:52 AM
This is such a time-capsule.

"Remember what games looked like 8 years ago?" , post that is 10 years old.

With a game that at glance just looks photo-realistic + has more physics interaction than most modern games.

We are focusing on the wrong things in game dev ^^

#Gamedev #Gaming
October 29, 2024 at 3:39 PM
I've really been enjoying Rivals of Aether 2, it's seriously a beautiful game, runs really well and is a great platform fighter.
The movement is so smooth its crazy.

Unlike the first game this one feels more like smash which is pretty cool! The VFX alone are worth the money lol! :D

#ROA2
October 27, 2024 at 8:38 AM
How #UE handles Lit Translucent Materials & their colors vs the Opaque/Masked counter-part is crazy.

I don't even know what the hell to think and how anybody can do Vfx and color matching in these conditions! xD

These are the same but left is masked, right is translucent.
October 23, 2024 at 3:26 PM
I've been having fun just making a Stealth Archer prototype in the last few weeks. I usually do this stuff when I'm streaming though lately I've been easing off with game-dev and playing more games to balance my life out a bit!

#UE5 #Gamedev #Indiedev
October 21, 2024 at 4:34 PM
The walk-up to the lighthouse is getting quite nice! I've always enjoyed doing solo-projects because having full creative freedom is just...gold. The only one I have to please, is me. XD
October 10, 2023 at 7:40 AM
[posting this from twitter] Alrighty! Another day!

Yesterday we had quite a successful stream , showed some nice post-processing tricks for making some stylized art (gradient mapping using scene depth) & we managed to get up & running with the snowy biome for my side-project.
July 26, 2023 at 7:14 AM