-All-around Dev but specialized in Art/TechArt
-GameDev for 14+ years for Sony & Ubisoft, PowWowEnt
I love video games, I love making them & would love to get to know more like-minded people!
https://linktr.ee/chrisradsby
The care, effort, craftmanship put into the visuals is stunning even 10 years later. Thanks DF for the gifs !
Part 1
The care, effort, craftmanship put into the visuals is stunning even 10 years later. Thanks DF for the gifs !
Part 1
It basically slams itself shut and it surprised me XD
#Stalker
It basically slams itself shut and it surprised me XD
#Stalker
Some of the ground-clutter is just..ultra noise!
Having fun though!
Some of the ground-clutter is just..ultra noise!
Having fun though!
Ie you cant have a stoic or tough character always behaving that way. The game doesn't let you.
Ie you cant have a stoic or tough character always behaving that way. The game doesn't let you.
If you look close at these images, nothing looks like it fits. Texel Density all over the place, noise-level all over the place, stylization, all over the place.
Scanned wood create, next to hand-made table.
If you look close at these images, nothing looks like it fits. Texel Density all over the place, noise-level all over the place, stylization, all over the place.
Scanned wood create, next to hand-made table.
It kinda makes for a mixed-bag visually
Here is an example of Megascan usage.
#DragonAgeVeilguard #GameArt
It kinda makes for a mixed-bag visually
Here is an example of Megascan usage.
#DragonAgeVeilguard #GameArt
Not sure why one would do that rather than just scale the mesh to a point or something.
& also I'm sorry if I'm being overly negative about the game, its a good game its just not the quality I expected in many ways.
#DragonAgeVeilguard
Not sure why one would do that rather than just scale the mesh to a point or something.
& also I'm sorry if I'm being overly negative about the game, its a good game its just not the quality I expected in many ways.
#DragonAgeVeilguard
I think we should be careful about this in general because its just giving TAA extra work for no good reason ^^
I think we should be careful about this in general because its just giving TAA extra work for no good reason ^^
The noise levels are crazy on some of these assets. Like this normal-noise placed on all the terrain & some of these rocks, contrasted against the cleaner marble. There must be a nicer middle-ground.
The noise levels are crazy on some of these assets. Like this normal-noise placed on all the terrain & some of these rocks, contrasted against the cleaner marble. There must be a nicer middle-ground.
Hi! I'm Chris! I'm the art co-founder of @bloomandgloom.bsky.social ! Industry veteran of 14+ years. I do everything environment art & tech art, I sometimes mentor professionally, stream on twitch and generally just live and breath game dev.
linktr.ee/chrisradsby
Hi! I'm Chris! I'm the art co-founder of @bloomandgloom.bsky.social ! Industry veteran of 14+ years. I do everything environment art & tech art, I sometimes mentor professionally, stream on twitch and generally just live and breath game dev.
linktr.ee/chrisradsby
Yeah Dragon Age doesn't have that.
They just sit there sometimes talk to you & you dont respond.
Makes the game feel a bit stiff =/
Yeah Dragon Age doesn't have that.
They just sit there sometimes talk to you & you dont respond.
Makes the game feel a bit stiff =/
It's a bit weird tbh
#DragonAgeVeilguard
It's a bit weird tbh
#DragonAgeVeilguard
"Remember what games looked like 8 years ago?" , post that is 10 years old.
With a game that at glance just looks photo-realistic + has more physics interaction than most modern games.
We are focusing on the wrong things in game dev ^^
#Gamedev #Gaming
The movement is so smooth its crazy.
Unlike the first game this one feels more like smash which is pretty cool! The VFX alone are worth the money lol! :D
#ROA2
The movement is so smooth its crazy.
Unlike the first game this one feels more like smash which is pretty cool! The VFX alone are worth the money lol! :D
#ROA2
I don't even know what the hell to think and how anybody can do Vfx and color matching in these conditions! xD
These are the same but left is masked, right is translucent.
I don't even know what the hell to think and how anybody can do Vfx and color matching in these conditions! xD
These are the same but left is masked, right is translucent.
Yesterday we had quite a successful stream , showed some nice post-processing tricks for making some stylized art (gradient mapping using scene depth) & we managed to get up & running with the snowy biome for my side-project.
Yesterday we had quite a successful stream , showed some nice post-processing tricks for making some stylized art (gradient mapping using scene depth) & we managed to get up & running with the snowy biome for my side-project.