Chris
chrislx.com
Chris
@chrislx.com
And this is what it looks like from the other side.

GGPO and probably all modern games will intentionally stall the player on the right to match, but there definitely is something exploitable when you give the laggier player a better experience.
December 17, 2025 at 2:44 AM
Yep! I'm writing it in zig using SDL.
July 9, 2025 at 5:54 PM
bonus: a shotgun that fires bullets that shoot shotgun lasers
June 25, 2025 at 11:53 PM
Sure, here's a link to the file in my game engine.

github.com/christopherl...
hyoga/modules/lib/src/skip_map.zig at main · christopherliu830/hyoga
Contribute to christopherliu830/hyoga development by creating an account on GitHub.
github.com
February 26, 2025 at 11:39 AM
Thanks, it's the best I can do 😅
February 6, 2025 at 4:07 PM
Plus, it's very easy to use any C libraries from zig, so there's nothing stopping someone from using Raylib. Part of this project is also me wanting to experiment a little.
January 27, 2025 at 12:42 AM
My engine code is on Github at github.com/christopherl...
I wanted to make a game using code (so no editors like Unreal, Unity, Godot) and C++ felt too complex - I would've went with C but zig is a lot like C with some modern features. Plus the zig build system is miles better than Cmake😅
GitHub - christopherliu830/hyoga
Contribute to christopherliu830/hyoga development by creating an account on GitHub.
github.com
January 27, 2025 at 12:35 AM
I'm using SDL for the input and window management, everything else is from scratch 🥲
January 26, 2025 at 11:43 PM
Yep, zig is a programming language like C or C++, I'm using it to write a game engine from scratch and been having a lot of fun with it!
January 26, 2025 at 12:48 PM