Chris
chrislx.com
Chris
@chrislx.com
Nobody liked my bird so now I drew a little dude

Gun is multishot tracking bullets

#gamedev #indiedev
December 18, 2025 at 7:09 AM
And this is what it looks like from the other side.

GGPO and probably all modern games will intentionally stall the player on the right to match, but there definitely is something exploitable when you give the laggier player a better experience.
December 17, 2025 at 2:44 AM
Something I discovered about rollback networking is that, counterintuitively, the laggier player has an advantage over their opponent. I put in a lag switch that stalls my game for a frame each time I press it, and notice the other player's view of my character degrading
December 17, 2025 at 2:44 AM
To celebrate the release of DK Bananza I added fully destructible terrain to my game
September 30, 2025 at 12:25 AM
Shadows are looking pretty nice!

#ziglang #gamedev #indiedev
July 3, 2025 at 3:18 AM
bonus: a shotgun that fires bullets that shoot shotgun lasers
June 25, 2025 at 11:53 PM
I added a shotgunizer to my game, which turns any bullet you fire into a shotgun - even another shotgun...

#zig #ziglang #gamedev #indiedev
June 25, 2025 at 11:48 PM
I was busy for a couple months moving (twice) but here's a clip of the laser beam I added to the game!

#zig #ziglang #gamedev #indiegamedev
May 30, 2025 at 12:50 AM
Game progress, featuring bird + meatballs

#zig #ziglang #gamedev #indiegamedev
February 6, 2025 at 2:37 AM
This week I added a game object system with components (health bars, bullets, player, enemy), collision, and level loading. It's finally starting to get somewhere haha

#zig #ziglang #gamedev #indiegamedev
February 4, 2025 at 12:56 PM
I added box2d so I can send Braid guy into the void with extra realism

#zig #ziglang #gamedev
January 26, 2025 at 11:44 AM
Sprites are in!

#ziglang #zig
January 24, 2025 at 1:38 PM
In these past few weeks I implemented screenToWorldRay, an input system, entities, and post-process outlines. Hopefully I can start doing actual game stuff soon...

#zig #ziglang
January 19, 2025 at 2:24 PM
Hot reloading for my game engine in #zig #ziglang
December 11, 2024 at 5:49 PM
working on writing a zig version of plf::colony makes me realize just how unreadable C++ template code is 🤢 what is this
December 1, 2024 at 4:04 AM