Made "Planetary Exploration Company" an action rogue-like management sim.
🔗Steam page: http://bit.ly/PEC_Steam
That's a good reason to participate in game jams too.
That's a good reason to participate in game jams too.
The challenge also is to make the fun last for long enough.
When makin a game I often feel that some parts are fun, or have potential, but then it gets boring fast and I don't want to play anymore.
The challenge also is to make the fun last for long enough.
When makin a game I often feel that some parts are fun, or have potential, but then it gets boring fast and I don't want to play anymore.
You can't make an OK game and hope people "like" it, if you create something less that something they LOVE they won't pay any attention to it.
You can't make an OK game and hope people "like" it, if you create something less that something they LOVE they won't pay any attention to it.