Made "Planetary Exploration Company" an action rogue-like management sim.
🔗Steam page: http://bit.ly/PEC_Steam
#indiegames #indiegamedev #pixelart #lowpoly #roguelite
#indiegames #indiegamedev #pixelart #lowpoly #roguelite
Warrior's Loop: 3D Deckbuilder Autobattler, where you Build maps and Fuse Cards, Inspired by Loop Hero!
Play it free here: chrisibarra.itch.io/warriors-loop
#indiegames #indiegamedev #pixelart #lowpoly #roguelite
Warrior's Loop: 3D Deckbuilder Autobattler, where you Build maps and Fuse Cards, Inspired by Loop Hero!
Play it free here: chrisibarra.itch.io/warriors-loop
#indiegames #indiegamedev #pixelart #lowpoly #roguelite
Made with @crocotile3d.bsky.social
#lowpoly #pixelart #indiegames
Made with @crocotile3d.bsky.social
#lowpoly #pixelart #indiegames
Now you can create card combos.
Now you can create card combos.
Now, when an item does not have an activation event, you can still use it if another card activates it using a combo component.
Now, when an item does not have an activation event, you can still use it if another card activates it using a combo component.
Here you can see how a sword is fusioned with sleep effects, and a combo component.
#indiegames
Here you can see how a sword is fusioned with sleep effects, and a combo component.
#indiegames
These effects cards are random, taken from a pool of effects with varying rarity.
#indiegame #indiegamedev
These effects cards are random, taken from a pool of effects with varying rarity.
#indiegame #indiegamedev
An item card has effect that get activated after an event if the condition is met, and when that happens you can combine it with other cards that also have extra effects if the condition is met.
An item card has effect that get activated after an event if the condition is met, and when that happens you can combine it with other cards that also have extra effects if the condition is met.
I added support for canvas render mode: "Screen Space Overlay". 👇
🔗https://assetstore.unity.com/packages/templates/systems/tooltips-tree-branching-tooltips-system-297098
#gamedev #indiegamedev #unity3d #unity
I added support for canvas render mode: "Screen Space Overlay". 👇
🔗https://assetstore.unity.com/packages/templates/systems/tooltips-tree-branching-tooltips-system-297098
#gamedev #indiegamedev #unity3d #unity
Visualize debug logs in a new way: horizontal nestable logs to enhance your productivity.👇
assetstore.unity.com/packages/too...
#gamedevelopers #indiedev #developer
Visualize debug logs in a new way: horizontal nestable logs to enhance your productivity.👇
assetstore.unity.com/packages/too...
#gamedevelopers #indiedev #developer
Visualize debug logs in a new way: horizontal nestable logs to enhance your productivity.👇
🔗https://assetstore.unity.com/packages/tools/utilities/visual-console-nestable-horizontal-debug-logs-305050
#unity #indiegamedev #gamedev
Visualize debug logs in a new way: horizontal nestable logs to enhance your productivity.👇
🔗https://assetstore.unity.com/packages/tools/utilities/visual-console-nestable-horizontal-debug-logs-305050
#unity #indiegamedev #gamedev
My branching tooltip system reduces all that, but... #gamedev
My branching tooltip system reduces all that, but... #gamedev
#indiegamedev #gamedev #unity
#indiegamedev #gamedev #unity
#gamedev #indiegamedev
#gamedev #indiegamedev
This is the short description: Visualize your debug logs side by side or nested for clear scope visibility. Helps you isolate bugs and increases your productivity.
#gamedev #indiegamedev #Unity
This is the short description: Visualize your debug logs side by side or nested for clear scope visibility. Helps you isolate bugs and increases your productivity.
#gamedev #indiegamedev #Unity
Its a tool to make debug logs appear horizontally and to better visualize scope or nesting, the start and end of events, etc.
#gamedev #indiegamedev
Its a tool to make debug logs appear horizontally and to better visualize scope or nesting, the start and end of events, etc.
#gamedev #indiegamedev