Chris Dougherty
chris-dougherty.bsky.social
Chris Dougherty
@chris-dougherty.bsky.social

Former Technical Artist @ Perfect Day Games
Former Unity Dev@Peeka
Former High School Teacher for AIE/Seattle Public Schools Skills Center
chris.LL.dougherty@gmail.com
Thank you! Currently it just teleports if it is obstructed by objects but it would be fun to also test out teleporting if it gets too far away from you.
September 21, 2025 at 4:42 AM
To fix this i had to make sure that anytime a enemy is damaged it had information about who attacked it and with what.
because i have sources for damage now i can do things such as level up a skill if you have damaged enemies with that specific skill
2/2
July 5, 2025 at 10:28 PM
The game will be creepy but im not intentionally making it a scary game like Silent Hill or Resident Evil, that being said i love the sanity effects in Eternal Darkness and might try to break the 4th wall a bit.
April 24, 2025 at 4:57 AM
In my game you get sets of challenges and as you complete them you receive stat upgrades and new powers for that run, this was inspired by the title system in Tales Of Graces F
April 24, 2025 at 4:54 AM
The way you traverse through the dungeon and the original inspiration behind the graphics came from a game called Baroque for the Sega Saturn/PS1
April 24, 2025 at 4:54 AM
Im currently posting small teasers until im ready to upload a trailer. It’s going to be a roguelike where you get powers and upgrade them by completing challenges, some of those upgrades will reset when you die but some of them will be permanent.
March 12, 2025 at 2:04 AM
This is for a personal project that i have been working on every weekend for around a year.
March 3, 2025 at 5:13 AM