Chris Dougherty
chris-dougherty.bsky.social
Chris Dougherty
@chris-dougherty.bsky.social

Former Technical Artist @ Perfect Day Games
Former Unity Dev@Peeka
Former High School Teacher for AIE/Seattle Public Schools Skills Center
chris.LL.dougherty@gmail.com
I ABSOLVE YOU OF YOUR SINS
#screenshotsaturday #indiegame #horror #Unity
November 1, 2025 at 11:39 PM
Worked on a new enemy behavior that teleports the enemy right behind you if you lose sight of it.
#screenshotsaturday #indiegame #horror #Unity
September 21, 2025 at 12:12 AM
Made a nail gun that lets you pin enemies to walls.
#screenshotsaturday #indiegame #horror #Unity
September 13, 2025 at 11:57 PM
Working on gun mechanics such as shooting and reloading as well as quick select slots for the inventory so you can quickly swap weapons with the dpad
August 10, 2025 at 12:33 AM
I am happy with how this pistol turned out, i dont use projections for texturing very often. #indiedev
July 26, 2025 at 11:50 PM
Cloning functionality is essentially done, enemies even play a new animation while they are in the process of cloning. I also worked on a new helmet that is part of a Level A hazmat suit. #screenshotsaturday #indiegame #horror #Unity
July 19, 2025 at 11:52 PM
enemies are now able to clone themselves and of course I committed the cardinal game dev sin of not stopping the reaction when it starts so all cloned enemies start cloning themselves😨 #screenshotsaturday #indiegame #horror #Unity
July 13, 2025 at 12:43 AM
to unlock skills you acquire you have to complete a requirement such as killing a number of enemies.
A issue that i had is that no matter how a enemy died, even if it was killed off screen by something else in the world you would get credit for it.
1/2
#screenshotsaturday #indiegame #horror #Unity
July 5, 2025 at 10:27 PM
Working on automatically placing debris in my level. For every ground object I spawn a few random items from a list and give it physics so it falls to the floor. after a few seconds I disable physics for performance. #screenshotsaturday #indiegame #horror #Unity
June 28, 2025 at 9:52 PM
I was not very happy with how the environment was getting darker at a distance so I did some work on the main shader, here is a Before/After. #screenshotsaturday #horror #gamedev #indiedev
June 14, 2025 at 9:26 PM
Focused on art for the last few days
#screenshotSaturday #indiegame #horror
June 1, 2025 at 12:32 AM
Be careful where you step!
#screenshotSaturday #indiegame #horror
May 24, 2025 at 11:51 PM
You might find a power that occasionally shocks enemies when you attack them and causes lightning to spread to others.
#indiegame #roguelike #unity
May 20, 2025 at 5:17 AM
When you hold block you receive only some of the damage you normally would #indiegame #unity #gaming
April 28, 2025 at 12:32 AM
Currently working on the different ways the player can attack and figure out how to make combat more interesting with attack patterns #screenshotsaturday #gaming
April 19, 2025 at 10:06 PM
In my game you can now make spikes stick out of the walls and ground when you enter in a combo on the controller.
April 14, 2025 at 12:56 AM
I added the ability to look around with the right analogue stick, it’s a simple feature but I like that I can see the environment a bit more.
March 12, 2025 at 2:26 AM
I started working on what physics will look like for environmental objects
March 2, 2025 at 12:57 AM
Here is a sneak peek for a Dungeon Crawler that I started working on this year that is heavily themed around Forever Chemicals.
November 21, 2024 at 4:59 AM