hi!!!!!!!! idk artist/gamedev. i like the blue hedgehog if you couldnt tell.
- Think about the underlying shape, not the literal pixels
- Use carefully, use sparingly to not compromise appeal
- Don't be afraid to "cheat" your shapes
- These examples are guides, not law. Go with what feels right
- Think about the underlying shape, not the literal pixels
- Use carefully, use sparingly to not compromise appeal
- Don't be afraid to "cheat" your shapes
- These examples are guides, not law. Go with what feels right
If we think about the shapes that make up the character without being super literal to the sprite, we can try to imagine how the character would look "resampled" at a half step.
If we think about the shapes that make up the character without being super literal to the sprite, we can try to imagine how the character would look "resampled" at a half step.