Chlofie
chlofie.bsky.social
Chlofie
@chlofie.bsky.social
She/Her - Wannabe Gamedev and Pixel Artist
Working on a Hololive fangame
Big fan of naps
Mint green and off-brand black lol
October 28, 2025 at 11:17 AM
Huzzah!!
Roses are red, my tractor is blue... wait wrong one

I also struggled a ton on this one, there's so many layers :0

I prolly forgot something obvious but, oh well :]

Justice portraits are done!! (kind of!! some need some rework lol)

#BloodflameArt #hololive
October 20, 2025 at 12:34 PM
Raoooooooo!
Beeg cat means beeg trouble!!

I struggled a looooot on this one, but i'm proud of how it turned out :D
#RaorArt #hololive
October 11, 2025 at 8:45 PM
gi muriiiiiiiin!!
Gigi's design is so complex lol, this one took me a while
and I prolly forgot something lol

Just like the previous portrait, it was made using Aseprite!
#rkggk #hololive
October 6, 2025 at 1:56 PM
Cece Jumpscare
Finally getting somewhere with art :)

Made using Aseprite
#Immergination #hololive
September 29, 2025 at 10:57 PM
July 1, 2025 at 9:49 AM
I'm so, so happy of how this sprite rework turned out!
Cece is so cute :0
#PixelArt #Aseprite #Immergination
June 23, 2025 at 6:05 PM
oopsie I forgot to post this
Niko from Oneshot, made for @voidlesity.dev
#PixelArt #Oneshot
June 22, 2025 at 12:43 AM
Something silly I've been cooking lately
(ignore popo lol)
#indiegame #hololive #screenshotsaturday
June 14, 2025 at 9:31 PM
Here's a PNG-Tuber pixel-art I made for Lena's incoming birthday!
@lenaeria-prime.bsky.social
#pixelart #aseprite
June 9, 2025 at 2:39 PM
Version without cat ears
April 25, 2025 at 4:57 PM
Happy birthday to my ✨kami-oshi✨
It hasn't even been a year yet and you've inspired me so much
#ERBday2025 #BloodflameArt #holoJustice #hololive
April 25, 2025 at 4:57 PM
No cat ears version
April 25, 2025 at 4:55 PM
Happy birthday @tuyoki.bsky.social !
April 3, 2025 at 10:23 PM
- Cat Jumpscare Warning -
Fun fact: Opening a chest that was not properly initialized (no item was put inside) leads to a cat easter egg (13/13)
March 21, 2025 at 12:07 AM
The Slingshot and Boomerang are also here
(Although the Boomerang was already present in Link's Awakening and the Slingshot is present in Oracle of Seasons) (12/13)
March 21, 2025 at 12:07 AM
Bombchus (which are not present in Link's Awakening) are here!
They behave as you'd expect, crawling forward until they explode by themselves or hit a wall (11/13)
March 21, 2025 at 12:07 AM
The Signs and NPCs were also programmed, and shops are built on top of those two systems!
(10/13)
March 21, 2025 at 12:07 AM
The Ocarina songs are also visible in the inventory, and are playable!
(Although playing them doesn't affect anything in-game) (9/13)
March 21, 2025 at 12:07 AM
The inventory - while a bit ugly - is fully functional!
Some items are shared by the same slot as a way to conserve screen space (8/13)
March 21, 2025 at 12:07 AM
Walltulas are also here! And with them are 2D platformer sections! (originally from Link's Awakening)
The Walltulas spin around randomly and launch at you if you ever move in their line of sight, unless you stop moving fast enough
(Please excuse the ugly dev room...) (7/13)
March 21, 2025 at 12:07 AM
Skulltulas were also made from scratch!
They behave like they do in Ocarina of Time, requiring you to wait for them to spin around so you can hit them (6/13)
March 21, 2025 at 12:07 AM
The Deku-Baba was next!
Every sprite and behavioral pattern was made from scratch, as Deku-Babas are not present in Link's Awakening (5/13)
March 21, 2025 at 12:07 AM
The Octorock was the first enemy I recreated as a test
Seems accurate to me! (4/13)
March 21, 2025 at 12:07 AM
The overall feel of moving around the world was tailored to feel like it did in Link's Awakening
You can even see the previous "screen" unload while the camera pans like in Link's Awakening (3/13)
March 21, 2025 at 12:07 AM