chemaguerra.bsky.social
@chemaguerra.bsky.social
Reposted
New blog post: "Procedural Island Generation (II)" - Building on our Delaunay/Voronoi mesh foundation, we now create a low resolution base elevation map that defines the overall island shape.

#gamedev #indiedev #procedural #terrain
Procedural Island Generation (II)
This is a coding blog where I post about the various projects that I am currently working on, both at work, or as an independent researcher. Most content here revolves around computer graphics and physics simulation.
brashandplucky.com
September 14, 2025 at 11:26 PM
Reposted
New blog post: "Procedural Island Generation (I)" - Started a mini-series exploring terrain generation techniques inspired by the lovely mapgen4 project by @redblobgames.

brashandplucky.com/2025/09/07/p...

#gamedev #indiedev #procedural #terrain
Procedural Island Generation (I)
This is a coding blog where I post about the various projects that I am currently working on, both at work, or as an independent researcher. Most content here revolves around computer graphics and phy...
brashandplucky.com
September 10, 2025 at 11:09 PM
Reposted
Procedural Island Generation Part III is here! 🏝️

Blending of multi-scale noise layers and mountain distance fields will will transform the paint map foundation into beautiful terrain.

Read the full post:

#procgen #gamedev #indiedev #procedural #terrain
Procedural Island Generation (III)
Adding multi-scale noise layers, mountain distance fields, and elevation blending to create detailed terrain from the paint map foundation.
brashandplucky.com
September 18, 2025 at 4:39 AM