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cheebsy.bsky.social
cheebsy
@cheebsy.bsky.social
I like video games, sci fi and cheese

I wish I could make video games, sci fi, and cheese
This is pretty good
Are you gonna do another play test or pre-release demo at some point?
July 28, 2025 at 5:32 PM
Will there be lore for the hat?
July 18, 2025 at 3:25 PM
Don't let the anxiety goblins win.
June 11, 2025 at 4:35 AM
Game starts zoomed in on yellow station, "This is you", zooms out, rest of the squares are different colors. Email guides you on assimilating the second station. A few more coercive abilities. You make more passive income with more stations under your faction. Seems like a starting point to "fun".
June 6, 2025 at 3:29 AM
Thanks for the replies kind goblin person.

The idea is that you play a role that is meant to balance "making money" and "making sure the markets don't explode", your faction is the yellow squares, perhaps the game should start with only 1 yellow station, and the rest having to be fought over.
June 6, 2025 at 3:29 AM
I think the main ways to solve this are emotional appeal (introducing characters) or agency rewards, giving the player more things to do as they progress. Both are hard, the former clashes with my sandbox vision somewhat, and the latter just has me out of ideas. (This might be a cry for help)
June 6, 2025 at 1:10 AM
I rode the high of an experience like this for an entire year.
June 5, 2025 at 11:26 PM
A city builder with Kasedo's stamp of approval??? Wowie
This looks crazy good!
May 29, 2025 at 8:38 AM
what horrors lie in the emotional weight of the bucket
May 27, 2025 at 4:49 PM
You're playing as the goblin so it probably should be your point of view, clicking on a button for an action your goblin takes, but it's written from the NPCs perspective I imagine would feel weird. This already feels pretty self explanatory, maybe add a Buy/Sell somewhere around the buttons.
May 24, 2025 at 4:20 PM
That's good to hear, your game looks wonderfully cute, good luck.
May 15, 2025 at 2:23 PM
The easiest solution seems to be making the distances a little shorter (or the speeds/boosts a little stronger)

As long as you understand the problem and limitations, (the input being the same, but different frames are being calculated) there's no shame working around them.
May 15, 2025 at 2:05 PM
As Dan said, the train likely stays for different amounts of frames on the booster platforms in each run, you're going to waste too much time thinking about the technicals of the physics engine, (instead of making the fun game you want to make) it's going to be best to just account for the variance.
May 15, 2025 at 2:05 PM
What sort of crashes have you been having issues with? (Not an offer of anything I'm just genuinely curious)
May 5, 2025 at 6:00 PM
The questions steadily start making less and less sense, the exit button does nothing, the question number and total questions number keeps increasing, it changes the answers you picked. How strongly do you agree with the sentence, "I deserve to be loved." Laugh track.
May 2, 2025 at 1:55 PM
The first unnamed game there is my long vision, a 2D space sandbox game with real economies, "hard" science, and complete freedom. The second game is a smaller slice of the vision, focusing only on commodities trading. (And a few other things!)
May 1, 2025 at 3:42 PM
Looking at the first wave ignoring your base had me imagining a game where you build around animal (or alien bug) habitats and migration routes, balancing resource gain and the integrity of nature. (Lofty sentence for a likely incredibly hard idea to make fun!)
April 29, 2025 at 1:12 PM
Cool writeup. I've been using these casually assuming they work, thanks for the notes on when they don't.
April 29, 2025 at 12:51 PM
The conversation is probably about DLSS but Nvidia actually has a funny little setting called "Color Range" which has been default "Limited" every time I checked, and it makes everything look slightly more washed out. (The other option is "Full") It's in the Nvidia control panel and per monitor.
April 25, 2025 at 2:25 PM
You probably thought of this, but if they can only build in one or a few locations, they can have a little static workbench of sorts that prompts the build mode, lots of games do that.

Great little read though, and honestly a hammer item does sound really fun.
April 20, 2025 at 3:40 AM