Rebranded account. Still some slight game development, but now dedicated to all of my cool stuff in general (game dev, modding, etc.)
Changelog:
* Shaders are now disabled by default
* Added quests for magazines to explain how they work
Changelog:
* Shaders are now disabled by default
* Added quests for magazines to explain how they work
>1.0 release is being delayed to mid-late October, but this may change back depending on what happens in life. I also realized that I have a lot of things left to do that I overlooked.
>Pre-1.0 testing is OPEN! DM me on Discord to enter!
>1.0 release is being delayed to mid-late October, but this may change back depending on what happens in life. I also realized that I have a lot of things left to do that I overlooked.
>Pre-1.0 testing is OPEN! DM me on Discord to enter!
Boot the game.
Boot the game.
Gun time.
>Place like six cube objects and a light
>Look at my setup
>Image
>"Now's not the time for this."
>Close Unreal Engine
Gun time.
>Place like six cube objects and a light
>Look at my setup
>Image
>"Now's not the time for this."
>Close Unreal Engine
>Place like six cube objects and a light
>Look at my setup
>Image
>"Now's not the time for this."
>Close Unreal Engine
ill try to do some game dev tomorrow but I've been on a nostalgia trip with classic mw3 for a while
ill try to do some game dev tomorrow but I've been on a nostalgia trip with classic mw3 for a while