I like making games that create joy by exploring simple systems and realizing emergent interactions.
https://www.chapliboy.com/
https://www.konkancoastpiratesolutions.com/
I’m a game developer based in Bangalore, India.
I like making games that create joy by exploring simple systems and realizing emergent interactions.
Check out my games here:
www.konkancoastpiratesolutions.com
www.chapliboy.com
All the passengers are dying to ride the Spooky Express! Don’t let them miss their stops: they may be monsters, but they still have places to be and people to eat – er, we mean meet!
spooky.express
All the passengers are dying to ride the Spooky Express! Don’t let them miss their stops: they may be monsters, but they still have places to be and people to eat – er, we mean meet!
spooky.express
We've just launched the steam page🎉! Wishlist now on steam:
store.steampowered.com/app/3664840/...
#indiedev #madewithunity #thinkygames #gamedev
We've just launched the steam page🎉! Wishlist now on steam:
store.steampowered.com/app/3664840/...
#indiedev #madewithunity #thinkygames #gamedev
Featuring the monster from A Monster's Expedition in a brand new sci-fi setting! Explore a mysterious facility, manipulate the electrical hazards and find a way to the source of the problem.
Featuring the monster from A Monster's Expedition in a brand new sci-fi setting! Explore a mysterious facility, manipulate the electrical hazards and find a way to the source of the problem.
www.youtube.com/watch?v=Tbee...
www.youtube.com/watch?v=Tbee...
In this monster mini-expedition, you'll explore the facility, avoid live electricity & repair a malfunctioning reactor.
Check out the demo & wishlist on steam: https://store.steampowered.com/app/3352300
In this monster mini-expedition, you'll explore the facility, avoid live electricity & repair a malfunctioning reactor.
Check out the demo & wishlist on steam: https://store.steampowered.com/app/3352300
“In my game [the gameplay or story goal is this] and you do it by [describe the game loop].”
I’ve seen so many devs fail to articulate that and/or show it in their trailers.
Usually at best they just describe the game loop to which I ask: “So what’s the goal?”
Selling a game: List the one game you copied and how your clone is better.
“In my game [the gameplay or story goal is this] and you do it by [describe the game loop].”
I’ve seen so many devs fail to articulate that and/or show it in their trailers.
Usually at best they just describe the game loop to which I ask: “So what’s the goal?”
https://grants.draknek.org/
We're excited to introduce you to the six indie thinky puzzle developers this year's grant and mentorship will be supporting, in the thread below 🧵
https://grants.draknek.org/
We're excited to introduce you to the six indie thinky puzzle developers this year's grant and mentorship will be supporting, in the thread below 🧵
https://pod.link/1777156468
https://pod.link/1777156468
luxeengine.com/dev-log-11
luxeengine.com/dev-log-12
luxeengine.com/dev-log-13
luxeengine.com/dev-log-14
luxeengine.com/dev-log-11
luxeengine.com/dev-log-12
luxeengine.com/dev-log-13
luxeengine.com/dev-log-14
https://store.steampowered.com/app/2207440/LOK_Digital/
Featuring approachable mechanics and mind-bending gameplay, LOK Digital is the latest game from @letibus.bsky.social and @icedropgames.bsky.social
https://store.steampowered.com/app/2207440/LOK_Digital/
Featuring approachable mechanics and mind-bending gameplay, LOK Digital is the latest game from @letibus.bsky.social and @icedropgames.bsky.social
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
Let me explain.
Let me explain.
Then I very quickly remember that what annoyed me most at work, was people who didn't know as much as I did making those decisions.
I chose this solo indie gig. I gotta choose to love it.
Then I very quickly remember that what annoyed me most at work, was people who didn't know as much as I did making those decisions.
I chose this solo indie gig. I gotta choose to love it.
S2E6 was special.
S2E6 was special.
1. Build the middle of your game first. Can you play your own game for 40-60 minutes? Then figure out how to teach that. Tutorials reveal the known fun, they don't find the fun.
1. Build the middle of your game first. Can you play your own game for 40-60 minutes? Then figure out how to teach that. Tutorials reveal the known fun, they don't find the fun.
It took a bunch of (proverbial) hair-pulling but when it finally worked it was SO SATISFYING
This satisfaction is the exact feeling that I would like for my games to elicit
It took a bunch of (proverbial) hair-pulling but when it finally worked it was SO SATISFYING
This satisfaction is the exact feeling that I would like for my games to elicit
Join Alan and Syrenne from Draknek & Friends as they talk to developers of some of their favorite puzzle games, shedding light onto how games get made and the people behind them.
Join Alan and Syrenne from Draknek & Friends as they talk to developers of some of their favorite puzzle games, shedding light onto how games get made and the people behind them.
www.pandemoniuminc.com/ts3-mistakes...
This is the culture I wish to contribute to.
www.pandemoniuminc.com/ts3-mistakes...
This is the culture I wish to contribute to.
I’m a game developer based in Bangalore, India.
I like making games that create joy by exploring simple systems and realizing emergent interactions.
Check out my games here:
www.konkancoastpiratesolutions.com
www.chapliboy.com
I’m a game developer based in Bangalore, India.
I like making games that create joy by exploring simple systems and realizing emergent interactions.
Check out my games here:
www.konkancoastpiratesolutions.com
www.chapliboy.com
I thought that the way that I worked was wrong, because I saw everyone else working differently.
Today I realised that they all work that way out of necessity, and being able to work in the way I do is a luxury.
Proverbial weight off my proverbial shoulders.
I thought that the way that I worked was wrong, because I saw everyone else working differently.
Today I realised that they all work that way out of necessity, and being able to work in the way I do is a luxury.
Proverbial weight off my proverbial shoulders.