I take a lot of “ground texture” photos - there are so many tiny details. It’s fun to imagine how to translate these to a game in a way that retains enough of the detail to be interesting and beautiful but not busy.
I take a lot of “ground texture” photos - there are so many tiny details. It’s fun to imagine how to translate these to a game in a way that retains enough of the detail to be interesting and beautiful but not busy.