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Yooo
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Quelques effets maison dans ce clip !
www.youtube.com/watch?v=YOiN...
Paix du Soir - Cité Sauvage
YouTube video by Cité Sauvage
www.youtube.com
November 11, 2025 at 5:50 PM
Inspired by a recent Spectral Collective video published on 3B1B's channel, I've implemented a simple version of the liquid-vapor model:
chalier.fr/generative-a...

Move the mouse to change params, scroll for speed, left/right click to add/remove particles, press S/R to screenshot/record the screen.
October 2, 2025 at 6:26 AM
Très cool à suivre (en replay malheureusement) !

Je partage à nouveau une implémentation rapide sous WebGL de ces bassins de Wada : chalier.fr/generative-a...
September 21, 2025 at 5:23 PM
Lately, I've been refactoring and cleaning up my FFtools repository: github.com/ychalier/fft...
GitHub - ychalier/fftools: Graphical Toolbet
Graphical Toolbet. Contribute to ychalier/fftools development by creating an account on GitHub.
github.com
September 12, 2025 at 7:41 PM
A few weeks ago, I published the version 1.11 of Transflow, which generalizes the way pixel sources behave with a nice 'Compositor' framework. Mainly, Transflow should now be easier to use, even for more advanced effects. I've also updated the documentation with more examples, for you to try it out.
September 11, 2025 at 1:43 PM
I've just pushed the v1.10 of Transflow. Not a lot a new features, I've tried to clean up the code and make it more structured: github.com/ychalier/tra...

The next update should also be a refactoring, I would like to unify the multiple accumulation methods into a cleaner, general class. Stay tuned!
Release v1.10.0 · ychalier/transflow
Changelog Refactored code into multiple files Introduced flow sources builders to preprocess flow source parameters Introduced a way to import and export main configuration Added FramesVideoOutput...
github.com
July 29, 2025 at 4:55 PM
Reposted by Yooo
Depuis quelques temps, je me suis remis à jouer aux échecs et je fais régulièrement des parties sur l'appli @chess.com qui permet de trouver des adversaires en direct un peu partout dans le monde. Or j'ai remarqué un truc :
July 25, 2025 at 8:01 AM
Also, due to the current heatwaves here in France, I'm turning off my web server during heat peaks, I would not want to fry it. Sorry for the inconvenience!
July 2, 2025 at 4:48 PM
Just released v1.9.0 of Transflow, with a brand new GUI! If you're afraid of command line interfaces, this should make your life easier.

Beware, though, this is still experimental, bugs may/will arise.
July 2, 2025 at 4:45 PM
I've just added an audio reactive feature to my randomart webapp.

In short, you can use specific variable names in the grammar to refer to the (normalized) intensity of ranges of the frequency spectrum (e.g. low, mid & hi).

Here's a sneakpeak:
🎵 Mega Hyper Ultrastorm (Kevin MacLeod, 2017)
June 20, 2025 at 5:49 PM
2y ago, I built a tool to generate halftone images, inspired by a paper about halftone QR codes.

Lately, I've wanted to use this technique to embed a QR code within an halftone image. I found an old repo on GitHub, refactored it and added my scripts:
github.com/ychalier/hal...
May 26, 2025 at 11:41 AM
Je partage mon implémentation (faite un peu à la va-vite), réalisée pour WebGL (rapide et à peu près portable !) :

chalier.fr/generative-a...
May 10, 2025 at 4:49 PM
I tweaked Transflow to replicate the 'sticky texture' effect of regular datamoshing. The code is a bit dirty but the result is nice! Here are three clips pasted together:
May 9, 2025 at 8:25 PM
Just learned about LiDAR HD data by IGN, a point cloud mapping of most of surface of France. It's really cool, and freely available! Visualization made with QGIS 3D Viewer.
May 3, 2025 at 8:18 PM
Motion Interference. Applying the reversed flow on the same video makes pixels relatively static while revealing some of the transformations – e.g. through perspective change or flow inaccuracies. Thought for later: is there a motion equivalent of the Moiré effect?

Below, view from a moving train:
April 13, 2025 at 9:22 AM
Been trying out Deforum for generating videos with Stable Diffusion. It's great at textured and abstract drawings.

(Side note: I need a better GPU)
March 26, 2025 at 8:26 PM
I've been playing around with a public webcam recording 30s clips every 5min of a pedestrian area, and blending those clips together. Here's an example with an (about) 8 hours span (94 clips).

Also, you may try to find that place, it should be pretty easy!
March 22, 2025 at 5:39 AM
Same theme, different domain: www.youtube.com/watch?v=EmPZ...
February 6, 2025 at 9:33 PM
Recently, I've enhanced the Transflow web demo and added a few features, such as thresholding, iterative Horn-Schunck method or screen recording.
February 1, 2025 at 1:43 PM
Well, my FlowNet2 integration attempt was not successful: I had a lot of issues with installing dependencies and finding compatible module versions.

However, I managed to integrate LiteFlowNet, a more recent alternative, which also provides very high quality results!
January 24, 2025 at 10:38 PM
I tried to use a MPEG-4 Part 2 video codec (Xvid) instead of h264 for my datamoshing script that removes I-Frames from the bitstream. Results are much more interesting! h264 really was too resilient! and frames would heal instantly. Now they're crushed, as they should be.
January 18, 2025 at 3:43 PM
Transflow update v1.6! Lately, I've been working on new features, mainly to support other optical flow algorithms. Then, the only option was Farnebäck's algorithm, OpenCV's solution for dense flow fields. I've now added support for Lukas-Kanade and Horn-Schunck methods.
January 15, 2025 at 6:25 PM
Been working on a new feature for Transflow, to provide a way to move things more progressively and avoid unpleasant blinking. In the example below, new pixels are introduced in the rightmost column, and then moved around with the optical flow. Will release it soon with other minor fixes!
January 4, 2025 at 9:57 AM
I learned that Audacity can be somewhat automate with the mod-script-pipe module, so I tried to produce frame-by-frame moshed videos with it. I added it to my datamoshing repo on GitHub: github.com/ychalier/dat...
For anyone also interested in databending/datamoshing: a great starting tool is audacity.

Save an image as a .bmp or .tif

Use audacity to import raw data, u-law, little-endian

Leave the first 3 or so % alone

Mess with 'Filter Curve EQ'

img1: Low end
img2: middle
img3: High end
January 3, 2025 at 12:21 AM
In last Transflow version, I added an automatic upscaling feature for using small video inputs. E.g. a 128*72 flow can be applied to a 1920*1080 image by counting 15*15 blocks. Besides being faster, it also gets closer to the original datamoshing look and feel, which mostly relies on macroblocks.
January 2, 2025 at 4:57 PM