No, there's no optimization whatsoever, and you definitely notice it when the number of veins and sources grows. My main goal was first to see "how it looks".
The "put it under the rug" trick is that, compared to parameters in the paper, we operate at a much smaller scale.
No, there's no optimization whatsoever, and you definitely notice it when the number of veins and sources grows. My main goal was first to see "how it looks".
The "put it under the rug" trick is that, compared to parameters in the paper, we operate at a much smaller scale.
To build your own: codeberg.org/actinomy/ser...
To build your own: codeberg.org/actinomy/ser...
Here are in an example rendered with Blender and the 3DGS Render add-on by the Kiri Engine team.
Here are in an example rendered with Blender and the 3DGS Render add-on by the Kiri Engine team.
www.youtube.com/watch?v=YOiN...
www.youtube.com/watch?v=YOiN...
chalier.fr/generative-a...
Move the mouse to change params, scroll for speed, left/right click to add/remove particles, press S/R to screenshot/record the screen.
chalier.fr/generative-a...
Move the mouse to change params, scroll for speed, left/right click to add/remove particles, press S/R to screenshot/record the screen.
Je partage à nouveau une implémentation rapide sous WebGL de ces bassins de Wada : chalier.fr/generative-a...
Je partage à nouveau une implémentation rapide sous WebGL de ces bassins de Wada : chalier.fr/generative-a...
The next update should also be a refactoring, I would like to unify the multiple accumulation methods into a cleaner, general class. Stay tuned!
The next update should also be a refactoring, I would like to unify the multiple accumulation methods into a cleaner, general class. Stay tuned!
Beware, though, this is still experimental, bugs may/will arise.
Beware, though, this is still experimental, bugs may/will arise.