ceruleanchurro.bsky.social
@ceruleanchurro.bsky.social
I’m doing all of the pixel art for this game in Pixquare. The full version costs money, but you can download it and try it out for free!
June 9, 2025 at 7:15 PM
Those sorts of puzzles are so cool! They definitely make my brain hurt, and I can see how you’d be suffering from needing to test your own game right now lol. I can’t wait to see how it turns out!
June 9, 2025 at 4:12 PM
While I probably won’t have time to add the extra islands I was planning (I do unfortunately need to pass my other classes), I am going to add another animation (I’ve started it, we’ll see if I finish in time) and lots of smaller tweaks.

#SmallGameStudio
June 9, 2025 at 4:10 PM
For this background, I was inspired by Tan Zi Xi’s depiction of the trash islands formed by massive ocean gyres, places where the currents collide in slow whirlpools and draw in debris.

#SmallGameStudio
June 9, 2025 at 4:03 PM
Oh that’s so fun, I love that it’s so playful. It really brings your voice (oops, pun) as a dev into the game, and it’s definitely unique. I will admit, though, I have no idea what the inspiration is🥲😂
June 3, 2025 at 1:44 AM
I meant to finish writing that fourth island tonight… instead, I got one branch in and then added ambient sound to every single unique environment, and had to reformat my credits so they’d all fit. Argh. That island is tomorrow’s problem now, I guess?

#SmallGameStudio
June 2, 2025 at 4:28 AM
There’s something indescribably satisfying about finishing a piece of art and plopping it right into your game’s background. At some point I’d love to add subtle looping animations to this title screen, but I think that’ll have to wait until next week.

#SmallGameStudio
June 2, 2025 at 3:13 AM
This is, like, the third time I’ve seen your post and I only just realized that you said the measuring cup has BOBA in it, not coffee. Somehow that’s way more unhinged lol
May 31, 2025 at 4:59 AM
Note to self: Bluesky does not support gifs. Export all animations as mov or mp4, not gif, if you want them to move.

#SmallGameStudio
May 27, 2025 at 12:47 AM
We have liftoff! Well, semi-fluid movement, at least. I’m going to add subtle environmental animations (waves and clouds) before I stick this in the game, but I’m really happy with how the boat’s movement turned out.

#SmallGameStudio
May 27, 2025 at 12:42 AM
I always forget how long animation takes. I end up in a meditative state, and then all of a sudden the sun has gone down and I’ve got a crick in my neck. Now, I just need to do a lot of detailing and transforming before I can add it to the game.

#SmallGameStudio
May 26, 2025 at 5:41 AM
That color scheme is absolutely gorgeous, the image you posted with the color scheme looks like it’s in a dream. Is there a particular meaning behind the colors?
May 23, 2025 at 2:10 PM
On my desk: a lamp, a box of tissues, my laptop, an empty mug, a bottle of Advil, a container with scissors and writing implements…
May 23, 2025 at 2:06 PM
Players can now hop randomly between islands without repeating locations! I still need to implement the sea serpent fights and rewards, but they’re less central mechanics than the island hopping. Anyway, now it’s time to learn how pixel art works.

#SmallGameStudio
May 19, 2025 at 3:24 AM
Ohhh those reflections are cool! The reverse spelling in the title is a great addition, too. How do you think the implementation of those reflections might be altered by making it 2D versus 3D?
May 19, 2025 at 1:37 AM
So far I have all of the buttons in the game hooked up, and now I just need to do the randomize location script (and add a few scenes so that I have places to send players to) before I have a functional framework.

#SmallGameStudio
May 18, 2025 at 6:29 PM
My game is functional (yay!), so I wanted to add some juiciness to it. Adding minimal SFX took me, like, an hour. The trickiest bit was hooking everything up—apparently the audio component has to be on the same GameObject as the script, so I had to redo a lot once I realized. 🫠🥲

#SmallGameStudio
May 12, 2025 at 2:05 AM
Everyone is different, but what’s helped me is strategic scheduling, and trying to keep projects both interesting and achievable within the time frame. Focusing on perfection stresses me out and demotivates me, so I try to let go of that and enjoy the learning/creating process instead.
May 11, 2025 at 5:52 PM
I actually planned out the concepts and first few levels earlier this past week. While it’s a simple concept, I think it’s represented well with the standard Space Invaders mechanics.

#SmallGameStudio
May 10, 2025 at 11:06 PM
“Do You Love the Color of the Sky?” is an interesting yet lovely experience. We found the sky’s roof and floor, which was fun. I’m still not sure what it means that small galaxies change your color and large ones sometimes orbit us.

#SmallGameStudioArcade3
May 6, 2025 at 6:50 PM