celltome
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celltome.bsky.social
celltome
@celltome.bsky.social
idk, feeling it out
kinda in love with that machine pistol
September 26, 2025 at 7:37 PM
*If they wanted to add an easy mode that would be really cool of them though
September 11, 2025 at 9:13 PM
Y'know, I guess I'm not really torn at all.
My opinion is just:
Create a base experience, and then, if you can, try to watch out for ways that a player might be barred from that experience and then create options that players can alter to remove those bars if they have a need to.
September 11, 2025 at 8:38 PM
Maybe it wasn't meant to have an easy mode, but I'd wager the game also wasn't meant to make a player quit because they were flat-out unable to progress despite their best efforts.
And do you know what would prevent that outcome?

An easy mode.
September 11, 2025 at 8:24 PM
I know creating accessibility and difficulty options takes work, and so understand if they're not implemented on the basis of not having the resources time and/or energy to do it.
But what I don't like is that some people still say things like "The game wasn't meant to have an easy mode"
September 11, 2025 at 8:22 PM
So, then, I suppose we could just leave it at: "Well, then certain games just aren't for those people."
But I think it's sad that those games and experiences COULD be for those people if only the options existed to be toggled and changed to allow it.
September 11, 2025 at 8:13 PM
It feels like it comes back to a misguided idea that everyone is starting from equal footing, but in reality that just isn't the case. People just don't have the same reflexes across the board: You can use averages all you want, but there will be someone who falls below that.
September 11, 2025 at 8:09 PM
It seems very easy for someone who lands within the prerequisite skill-window for a game to say "well, the point of the game is to die and learn and overcome" when "overcoming" for them meant only a dozen attempts at a boss and not, say, a hundred attempts, or even two hundred.
September 11, 2025 at 8:03 PM
Is it so important all players have the exact same experience?
Or is it more important that all players have the intended experience?
I would imagine the intended experience for most games is not for a player to be stopped dead in their tracks forever at the 3rd boss.
September 11, 2025 at 7:55 PM