knivesforcats.online
a) making a turn based tactics game
b) the desire for 1v1 pvp with positioning and planning
c) making weird characters with lots of personality
d) the satisfaction of finishing and releasing something small and self-indulgent before i turn 28
a) making a turn based tactics game
b) the desire for 1v1 pvp with positioning and planning
c) making weird characters with lots of personality
d) the satisfaction of finishing and releasing something small and self-indulgent before i turn 28
Meaning instead of setting up rigid connections in a finite state machine, I can define independent actions that handle their own logic and output their own desired velocities.
Meaning instead of setting up rigid connections in a finite state machine, I can define independent actions that handle their own logic and output their own desired velocities.