Colin Brandt 🔜 PAX Unplugged
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cbgames.bsky.social
Colin Brandt 🔜 PAX Unplugged
@cbgames.bsky.social
🎲✂️ Game Designer in the PNW
🎨🖥️ Product Designer at Microsoft

https://boardgamegeek.com/user/colinbrandt
What’s the “PGMG” table? Is that in the Expo Hall?
November 21, 2025 at 1:19 AM
Wow the artwork is beautiful!
November 19, 2025 at 4:36 PM
I’m aware of PlaytestPDX but haven’t made it yet, since I’m out in the gorge. Hoping to go someday though!
November 19, 2025 at 4:09 PM
Yeah, I'm pretty far from Seattle (east of Portland, OR) but I'll definitely keep that in mind next time I'm up there. I'll definitely stop by and try your game if you're demoing it!
November 17, 2025 at 10:59 PM
So cool! As a first-timer, how exactly does Indie Games Night Market work? Do the designers demo their games with attendees in addition to selling them?
November 17, 2025 at 10:45 PM
The components look so good!
November 17, 2025 at 10:16 PM
Yeah it’s just called “Tabletop” - it’s far from perfect but might be handy for some things :)
November 3, 2025 at 5:27 AM
Agreed, Adobe products feel so clunky after switching to Figma. Also I made a plugin called Tabletop for digital playtesting in Figma if you want to try it out! It’s not perfect but has helped me w some designs.
November 2, 2025 at 4:08 PM
Love the old-school line/vector art, reminds me of both classic arcades and Star Wars UI
October 1, 2025 at 6:46 PM
Got my badge as well!
July 10, 2025 at 8:52 PM
That seems like a sign of an experienced designer—you're able to reach a point where you feel like the game is the best version of itself.
June 19, 2025 at 4:16 PM
So if you’re at a point where you’re making multiple copies of a prototype, do you consider the design locked (apart from any changes a publisher might want to make after signing it)?
June 19, 2025 at 3:34 PM
😮 You’re a machine!
June 19, 2025 at 12:02 AM
Wow that’s a ton of work represented in one photo. Good luck!
June 18, 2025 at 10:50 PM
The meeples are the best! On the first playthrough, the rules seem very intimidating because each faction/player has unique abilities. But fortunately you can mostly ignore the other factions' rules and just focus on your own.
June 17, 2025 at 5:18 PM
Yeah I hear you, seems like good guidance. I have a prototype where there’s 6 total possible actions, which are all fairly simple in terms of complexity, but it still feels like a lot to explain. Now I’m considering ways to simplify and streamline, which is always a good design exercise.
June 7, 2025 at 1:19 AM
Thanks for the detailed reply! Yeah I was curious if playtesting should be deprioritized in favor of pitching finished prototypes to publishers, since you probably want to take full advantage of that face time with people in the industry.
June 5, 2025 at 7:54 PM
Looks like great table presence! I’m curious—what are some of the misgivings you’ve come to terms with? I’m still learning when to be okay with certain aspects of a game that aren’t as elegant as I’d like.
June 2, 2025 at 4:58 AM
Haha nice, let me know if you have any AE questions—I’ve spent way too much of my career in that app.
May 30, 2025 at 12:36 AM