Indie RPGs. Horror & Whimsy. Owner of one Ennie Award. She/Her. Sapphic trans girl, Quaker, hard left, spider-lover.
I've been doing this stuff for, like, decades at this point. Back on IRC and mushclient and stuff.
I've seen a few names for it floating around. "living community" and "live text" and "digital larp" all get used a lot.
I've been doing this stuff for, like, decades at this point. Back on IRC and mushclient and stuff.
I've seen a few names for it floating around. "living community" and "live text" and "digital larp" all get used a lot.
certainly, if you can get a critical mass of players to actually experience the game, then word of mouth about a good experience can result in more people coming in. this is, imho, how most larps get successful.
certainly, if you can get a critical mass of players to actually experience the game, then word of mouth about a good experience can result in more people coming in. this is, imho, how most larps get successful.
But good mechanical design on its own won't get you to the point where you can hook players.
But good mechanical design on its own won't get you to the point where you can hook players.
be a good artist and graphic designer already (or be friends with someone who is). Make your game visually striking and full of lovely art. Wow the prospective audience with how good your game looks, and voila
be a good artist and graphic designer already (or be friends with someone who is). Make your game visually striking and full of lovely art. Wow the prospective audience with how good your game looks, and voila
I mean, fuck. D&D 5e is a fucking terribly designed game but its rampant success is strangling the medium like kudzu vine
I mean, fuck. D&D 5e is a fucking terribly designed game but its rampant success is strangling the medium like kudzu vine
Games-as-artbooks sells games.
Using IPs that people already like sells games.
(Both of these are largely out of the financial reach of new indie devs)
Games-as-artbooks sells games.
Using IPs that people already like sells games.
(Both of these are largely out of the financial reach of new indie devs)
- recognisable branding
- nice art
- social capital
- recognisable branding
- nice art
- social capital