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cavegirl.bsky.social
cavegirl
@cavegirl.bsky.social
Emily F Allen.
Indie RPGs. Horror & Whimsy. Owner of one Ennie Award. She/Her. Sapphic trans girl, Quaker, hard left, spider-lover.
November 26, 2025 at 11:01 AM
November 7, 2025 at 1:40 PM
October 26, 2025 at 9:31 PM
if you think d&d's mechanics have no impact on the type of stories its designed to tell, it looks like somebody doesn't have
October 26, 2025 at 3:22 PM
October 21, 2025 at 7:20 PM
October 21, 2025 at 5:34 PM
October 21, 2025 at 5:23 PM
October 21, 2025 at 5:22 PM
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October 21, 2025 at 3:32 PM
October 21, 2025 at 3:15 PM
anyway memes about things i like for a change
October 21, 2025 at 3:09 PM
October 21, 2025 at 1:52 PM
October 21, 2025 at 1:34 PM
What does any of this shit have to do with D&D, which is a game about going somewhere dangerous (eg dungeons) to fight scary monsters (eg dragons)?
What relevance does all the twee art like this Hasbro keeps churning out have for a game that is fundamentally about peril, violence and adventure?
October 20, 2025 at 2:57 PM
October 19, 2025 at 5:57 AM
playbooks in a magical girl ttrpg i'm working on
August 10, 2025 at 4:58 PM
June 21, 2025 at 4:08 PM
May 16, 2025 at 4:51 PM
May 16, 2025 at 4:19 PM
As for visuals, I'm drawing on a lot of old metal zines. Grotty fonts, select stock art, and carefully restored public domain images smashed together into something that helps get the sense of apocalyptic spirituality across.
April 22, 2025 at 9:35 PM
As you can imagine, religion is a big deal. A lot of the horror comes from seeing faith perverted into something hateful and corrupt. *Real* faith, regardless of its source, is a powerful thing. Clerics can perform miracles, and even for other characters, prayers sometimes work.
April 22, 2025 at 9:35 PM
Likewise the Plague. It doesn't kill you all at once when you catch it, but slowly drags you down.
Of course, the game isn't *just* bad things happening to you; a high-level character can recruit armies of followers that let them go toe-to-toe with the great powers of the world in pitched battles.
April 22, 2025 at 9:35 PM
Player characters are fragile, and will probably die a lot, but death isn't the end. You can return as various undead beings, but every time you do, your soul is a little more eroded, and your body sustains more permanent wounds. It's less sudden death, more slow attrition.
April 22, 2025 at 9:35 PM
Key to this is the importance of spiritual matters. As well as physical injury, your soul can be damaged - eroded over time or suddenly shattered - and this is tracked mechanically.
April 22, 2025 at 9:35 PM