J. Den ✨
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catnetz.bsky.social
J. Den ✨
@catnetz.bsky.social
Indie game dev working and 2d artist working to release my little game one day... Prototyping in Godot, productizing in custom game engine written in C.
A useful little gdscript function to crossfade sprites.

gist is here: gist.github.com/jwel/4beb5ae...

#godot #gamedev
August 20, 2025 at 10:48 PM
Spent some hours playing with raymarched SDF primitives and smooth minimum to render a humanoid-like thing out of blobs. It was fun but takes endless hours tweaking the math in the fragment shader. #sdf #raymarch #gamedev
April 27, 2025 at 9:37 AM
Exploring an idea doing ray marched SDF modeling for player, platforms, and everything using glsl opengl #shader and #zig lang. #gamedev #solodev #indiedev
February 2, 2025 at 9:32 AM
Learning SDF Ray Marching with smin blending. Used ~600 LoC of zig and modern opengl to port and modify one of iq's MIT-licensed shader toys for learning.

Also, I love how w/ a single line of code one can gamma correct, boost the midtones, or dither to help remove banding artifacts, etc.
February 1, 2025 at 7:42 AM
got a little carried away experimenting with pixel art crt shader but kind of like the look and proud of my quirky death animation. haha. Next is some decisions for the game design whilst keeping the scope small.
December 29, 2024 at 9:25 AM
Trying out a different pixel art style. It will be a mix of real-time rogue-like action and classical roguelike turn-based interaction.
December 25, 2024 at 7:23 AM
Some prototyping inspired by Seraph's Last Stand and Towerfall. #godot #solodev #indiedev #gamedev
December 7, 2024 at 9:06 PM
painless to build SDL3 fr src via vcpkg &, w/ a few lines using sdl_render.h, I got butter-smooth 2D movement (the recording doesn't do it justice).

I'm done w/ 3D game engines like Godot/Unity default stutter jank that require pixel smoothing frag shader bandaids and high rez. SDL3 is awesome!
December 7, 2024 at 2:11 AM
More camera steering behavior prototyping. this time using Monogame and c#.
November 19, 2024 at 4:53 AM
with about 1100 lines of code in odin lang and using raylib vendor lib that comes with it, I have a basic top-down where the camera smoothly uses emergent steering to follow and snaps to the tile. It's a humble start, but no game engine needed.
November 19, 2024 at 2:36 AM