gist is here: gist.github.com/jwel/4beb5ae...
#godot #gamedev
gist is here: gist.github.com/jwel/4beb5ae...
#godot #gamedev
Also, I love how w/ a single line of code one can gamma correct, boost the midtones, or dither to help remove banding artifacts, etc.
Also, I love how w/ a single line of code one can gamma correct, boost the midtones, or dither to help remove banding artifacts, etc.
I'm done w/ 3D game engines like Godot/Unity default stutter jank that require pixel smoothing frag shader bandaids and high rez. SDL3 is awesome!
I'm done w/ 3D game engines like Godot/Unity default stutter jank that require pixel smoothing frag shader bandaids and high rez. SDL3 is awesome!