Jasper Flick
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catlikecoding.com
Jasper Flick
@catlikecoding.com
Dutch developer and tutorial writer for Godot and Unity.
https://catlikecoding.com
That would be ideal, yes. I didn't put specific checks in for rare cases like this, and internal errors aren't communicated to prevent potential theoretical server exploits, so the generic errors pops up. Sorry about that.
November 15, 2025 at 8:48 PM
Oh, yes that isn't supported. Only integer math is, so negative exponentiation fails because that yields fractions.
November 14, 2025 at 11:40 AM
What's going on exactly? Something like d4^d6 works as expected.
November 10, 2025 at 6:46 PM
Yep that's essential. Cheers!
October 31, 2025 at 9:53 AM
It's the clocks. 😉
October 8, 2025 at 9:54 PM
I'm writing Godot tutorials indeed. Technically not porting existing ones though, they're new.
October 6, 2025 at 6:43 PM
Yea I'll try again.
May 31, 2025 at 8:36 AM
Guess I did! Time to post again.
May 31, 2025 at 8:36 AM
You're welcome!
November 24, 2024 at 3:31 PM