https://catlikecoding.com
catlikecoding.com/unity/maze/5...
catlikecoding.com/unity/maze/5...
catlikecoding.com/godot/true-t...
catlikecoding.com/godot/true-t...
catlikecoding.com/unity/custom...
catlikecoding.com/unity/custom...
[highest 2 of 4d6 and 2d8] and lowest variant.
This saves you the trouble of defining it yourself. They're also a tiny bit faster, but nothing significant.
anydice.com
[highest 2 of 4d6 and 2d8] and lowest variant.
This saves you the trouble of defining it yourself. They're also a tiny bit faster, but nothing significant.
anydice.com
This time we add more info to our game's HUD. We show the valid and total detector count. We also show the travel distance and keep track of the best one per map.
catlikecoding.com/godot/true-t...
This time we add more info to our game's HUD. We show the valid and total detector count. We also show the travel distance and keep track of the best one per map.
catlikecoding.com/godot/true-t...
You can now trigger calculation by pressing Ctrl/Cmd/Meta + Enter in the text area.
anydice.com
You can now trigger calculation by pressing Ctrl/Cmd/Meta + Enter in the text area.
anydice.com
catlikecoding.com/unity/hex-ma...
catlikecoding.com/unity/hex-ma...
This time we add a simple HUD to our game, showing the current map name and how long the player has been on it. We also keep track of the best map-completion time and show when a new best time is achieved.
catlikecoding.com/godot/true-t...
This time we add a simple HUD to our game, showing the current map name and how long the player has been on it. We also keep track of the best map-completion time and show when a new best time is achieved.
catlikecoding.com/godot/true-t...
We spice up our maze with ornaments, making it more interesting to look at and a bit easier to recognize areas we've already visited before.