Carolane Bruneau
carolanebruneau.bsky.social
Carolane Bruneau
@carolanebruneau.bsky.social
Game Developper 🎮| Mixed Media Artist 🎨
https://linktr.ee/carolanebruneau
Winter is approaching, so it's time to get some digital studies back on the plate! A little fashion study done in procreate for fun
#art #digitalart
October 29, 2025 at 2:02 PM
Look what I got in the mail! 🤩
If you love games (especially indie!), @patchmagazine.bsky.social is really something 😊
#games #indie #magazine
September 17, 2025 at 1:58 PM
Spring Vibes 🌞 Canada is finally getting warmer 😅
#art #spring #mixedmedia #painting
April 24, 2025 at 2:45 PM
This week, I worked mainly on the Lighthouse area of my level. I worked on stealth encounters,architecture, a first pass on the sun altars,an enemy camp and ruins. I also sprinkled some loot, interactive objects & lore all through the level.
#leveldesign #gamedev #portfolioproject
January 17, 2025 at 3:58 PM
I always like to see the #ArtVsArtist thing on socials. I thought I'd make one for level designer and I call it #LevelVSDesigner :D (I hope gifs works well on BSky)
#leveldesign #2024recap #gamedev
January 13, 2025 at 3:33 PM
Weekly Update! This week, I worked on my project Eclipse. I worked on optimising the level, integrated some new alternative paths, added things to loot and interact with and I also worked on a first version of the checkpoints. It's coming along!
#leveldesignerinthemaking #leveldesign #gamedev
January 10, 2025 at 4:47 PM
This week, I worked on my project ECLIPSE. I worked on making some locations memorable. I also worked on hinting the player with light, color and movement along with making a simple enemy AI to have a little challenge in stealth areas. There's still a lot to be done! #leveldesign #gamedev #learning
December 13, 2024 at 2:34 PM
Last week working on this project! At least for now! :) This week I polished my level. I also made the boxes heavier so the push feels better. Also added some UI elements to indicate when an area is clear. I'm pretty happy with the work I've done!
#gamedev #leveldesign #leveldesignerinthemaking
December 6, 2024 at 4:38 PM
This week, the level has now 3 & 1/2 islands! You can now loose the seed when touching fires, get your seed stolen by crows. I added caves to hide collectibles and also experimented with physics to add height and prototype puzzles. #leveldesign #gamedesign #leveldesignerinthemaking #gamedev
November 29, 2024 at 4:19 PM
Last level I did during the course, we could do anything we wanted and I decided to try to make a side scroller level. I was inspired by an idea I had in my head since a while.
#leveldesign #gamedev #leveldesignerinthemaking #sidescroller
November 28, 2024 at 2:45 PM
For my 7th Level, we needed to explore the horror theme. I was inspired by dark fantasy stories. We explored a more mission driven level.
#leveldesign #missiondesign #gamedev #leveldesignerinthemaking
November 27, 2024 at 2:11 PM
For my 5th level, we explored a more semi-OpenWorld scale. In this level, A newly assigned sheriff investigates a murder on a salt-mining planet. The scale was way bigger than previous projects! #leveldesign #leveldesignerinthemaking #gamedev
November 26, 2024 at 2:31 PM
My 4th Level was a platformer. It was really fun to make! I would like to rework somethings here and there in this one but it was one of my favorite to make :) www.artstation.com/artwork/lG1qma
#leveldesign #gamedev #leveldesignerinthemaking #platformer
November 25, 2024 at 2:47 PM
I've been working this week on a new little project. S1LV1 is a reforestation robot and needs to plant seeds in a burnt land. They need to avoid flames and can discover new seedlings species. :)
#gamedev #leveldesign #gamedesign #leveldesignerinthemaking #unreal5
November 22, 2024 at 3:41 PM