I like getting “well loved” old RPG books. I always wonder about what fantastic adventures they have contributed to. The friendships made and solidified. Beautiful stuff you can’t get from “mint” copies. Also less stress about spinning them up for new adventures with friends today.
November 4, 2025 at 6:53 PM
I like getting “well loved” old RPG books. I always wonder about what fantastic adventures they have contributed to. The friendships made and solidified. Beautiful stuff you can’t get from “mint” copies. Also less stress about spinning them up for new adventures with friends today.
Backed! 50% due to fact Grim Merchants sounds awesome, 40% due to the great gaming advice in the discussion, and 10% due to the enthusiasm of your response to Jason’s shoutout. 😂
October 27, 2025 at 8:37 PM
Backed! 50% due to fact Grim Merchants sounds awesome, 40% due to the great gaming advice in the discussion, and 10% due to the enthusiasm of your response to Jason’s shoutout. 😂
Have you checked out HEXROLL? It generates the region with populated towns, taverns, factions, and fully keyed dungeons. I’ve often thought of using for a solo or a random pickup game.
October 18, 2025 at 11:11 AM
Have you checked out HEXROLL? It generates the region with populated towns, taverns, factions, and fully keyed dungeons. I’ve often thought of using for a solo or a random pickup game.
Scheduling is the monster that will never die. I really enjoyed running Moonbase Blues. The longer adventures are excellent too, and can be broken down into one shots. Dead Planet doesn’t get talked about as much anymore but the Screaming on the Alexis portion is a perfect night of gaming.
October 9, 2025 at 1:19 AM
Scheduling is the monster that will never die. I really enjoyed running Moonbase Blues. The longer adventures are excellent too, and can be broken down into one shots. Dead Planet doesn’t get talked about as much anymore but the Screaming on the Alexis portion is a perfect night of gaming.
Really great article. I tend to like the darker themes in my games as something for the players to resist or overcome, not wallow in. I’m running a T2K campaign that is very bleak, but the PCs have decided now to help *these* people. There is now purpose, hope, and clear direction for the future.
September 5, 2025 at 5:25 PM
Really great article. I tend to like the darker themes in my games as something for the players to resist or overcome, not wallow in. I’m running a T2K campaign that is very bleak, but the PCs have decided now to help *these* people. There is now purpose, hope, and clear direction for the future.
I’d argue procedures are rules. Maybe the separation is actually mechanics (or mechanisms) and procedures. A mechanic is a rule that resolves something (answers the question if it happened or succeeded) and procedures are rules for the order in which those mechanics are applied. Like a syntax.
September 2, 2025 at 10:40 PM
I’d argue procedures are rules. Maybe the separation is actually mechanics (or mechanisms) and procedures. A mechanic is a rule that resolves something (answers the question if it happened or succeeded) and procedures are rules for the order in which those mechanics are applied. Like a syntax.