Writer, game hyperfixator and historian
Kusoge enjoyer
ENG/Ελληνικά/日本語OK
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It's definitely an improvement from the first one, more polished in terms of gameplay and presentation, though, sadly, rather than refining the more interesting mechanics from last time, it just ditches them, losing what made it so unique in the first place
It's definitely an improvement from the first one, more polished in terms of gameplay and presentation, though, sadly, rather than refining the more interesting mechanics from last time, it just ditches them, losing what made it so unique in the first place
Really great writing, fascinating mechanics and a wonderfully original aesthetic, taking RPG's back to the tabletop days. I really think Guild01 might be one of the greatest game compilations ever, with four unique titles made by legends, shame Guild02 was download only
Really great writing, fascinating mechanics and a wonderfully original aesthetic, taking RPG's back to the tabletop days. I really think Guild01 might be one of the greatest game compilations ever, with four unique titles made by legends, shame Guild02 was download only
I adored the original Yoshi's Island as a kid, so seeing the mechanics reworked into an arcade score attack title is really fascinating. Definitely screams launch window title, probably could've been a DSiWare release 4 years later, but I find it quite addicting and fun!
I adored the original Yoshi's Island as a kid, so seeing the mechanics reworked into an arcade score attack title is really fascinating. Definitely screams launch window title, probably could've been a DSiWare release 4 years later, but I find it quite addicting and fun!
Before Hi-Fi Rush or even Gurumin, the first title to put the beat in beat 'em up was by a developer usually known for otome games. Pretty sparse aside from the core mechanic, and maybe I'm just bad, but I swear the timing is off from what the tutorial shows
Before Hi-Fi Rush or even Gurumin, the first title to put the beat in beat 'em up was by a developer usually known for otome games. Pretty sparse aside from the core mechanic, and maybe I'm just bad, but I swear the timing is off from what the tutorial shows
Valkyrie Profile: Convenant of the Plume (DS)
Paranormasight: The Seven Mysteries of Honjo (Switch)
Valkyrie Profile: Convenant of the Plume (DS)
Paranormasight: The Seven Mysteries of Honjo (Switch)
Finally giving this series a shot, started with the eleventh title since I heard it was the best. The bullet patterns are incredibly unique, unlike anything I've seen in any other danmaku title, and I love Zun's art too, rough as it may be
Finally giving this series a shot, started with the eleventh title since I heard it was the best. The bullet patterns are incredibly unique, unlike anything I've seen in any other danmaku title, and I love Zun's art too, rough as it may be
Jarring and hilarious as it may be, the Rumble Fish-esque animations are pretty damn impressive for the time, and it doesn't play that bad either, aside from a bit of jank. The highlight are the cutscenes by Madhouse, I'm a real sucker for Sega CD anime visuals
Jarring and hilarious as it may be, the Rumble Fish-esque animations are pretty damn impressive for the time, and it doesn't play that bad either, aside from a bit of jank. The highlight are the cutscenes by Madhouse, I'm a real sucker for Sega CD anime visuals
I'd say it lives up to the hype; the combat's fun with some nuanced differences between each fighter, and stylistically it's really cool and creative. Though of course, being an arcade game, it's absolutely awful in single player with opponents taking reduced damage
I'd say it lives up to the hype; the combat's fun with some nuanced differences between each fighter, and stylistically it's really cool and creative. Though of course, being an arcade game, it's absolutely awful in single player with opponents taking reduced damage
Just as adorable and charming as I’d hoped; kinda Tron Bonne-esque? The minigames actually caught me off-guard with how unique and tricky the control schemes are. Also really great to see hobbyist translators getting official work, kudos to Hilltop
Just as adorable and charming as I’d hoped; kinda Tron Bonne-esque? The minigames actually caught me off-guard with how unique and tricky the control schemes are. Also really great to see hobbyist translators getting official work, kudos to Hilltop
Wow, there's a lot more going on here mechanically than I figured there'd be, including a karma system with multiple endings? It's a fun, unique platformer altogether, though I'm more interested to check out the Japan-only sequel which is supposedly better
Wow, there's a lot more going on here mechanically than I figured there'd be, including a karma system with multiple endings? It's a fun, unique platformer altogether, though I'm more interested to check out the Japan-only sequel which is supposedly better
The newest entry in Artdink's classic sim series, which manages to strike the right chord between accessible and dense. Captures the age of exploration really well, I especially love how the world and its continents will be shaped by the paths you take to explore
The newest entry in Artdink's classic sim series, which manages to strike the right chord between accessible and dense. Captures the age of exploration really well, I especially love how the world and its continents will be shaped by the paths you take to explore
This one starts off slow, but once it gets going, it's actually so fun and unique. It's like if a retro platformer had the terrain / digging physics of Worms, and there's so many ways to tackle each level with multiple characters and routes. Gotta love Japanese indies
This one starts off slow, but once it gets going, it's actually so fun and unique. It's like if a retro platformer had the terrain / digging physics of Worms, and there's so many ways to tackle each level with multiple characters and routes. Gotta love Japanese indies
Absolutely in love with the artstyle, especially that gorgeous, cluttered marquee surrounding the screen. It's just too bad the shooting is so insanely dry, maybe that's just a me thing being so into shmups but the presentation deserves better imo
Absolutely in love with the artstyle, especially that gorgeous, cluttered marquee surrounding the screen. It's just too bad the shooting is so insanely dry, maybe that's just a me thing being so into shmups but the presentation deserves better imo
Insanely ahead of its time. Before Lemmings or the Incredible Machine, Taito broke mold yet again with an arcade title where you passively influence the character and his trajectory, trying to nail the timing to bypass obstacles. For its vintage, I really liked this one!
Insanely ahead of its time. Before Lemmings or the Incredible Machine, Taito broke mold yet again with an arcade title where you passively influence the character and his trajectory, trying to nail the timing to bypass obstacles. For its vintage, I really liked this one!
I didn't realize Taito's lineage of arcade simulation titles went so far back before Densha de Go. For 1987, it looks incredible, nailing that nighttime airport feel with some early polys. Also supports gyro controls on Switch, which opens up a lot of future titles
I didn't realize Taito's lineage of arcade simulation titles went so far back before Densha de Go. For 1987, it looks incredible, nailing that nighttime airport feel with some early polys. Also supports gyro controls on Switch, which opens up a lot of future titles
Damn I fucked up by picking this up on a whim. I didn't even know Tokyo Xtreme had a GBA installment, but rather than Genki it was developed by western team David A. Palmer productions, who don't have a great track record. At least it runs ok?
Damn I fucked up by picking this up on a whim. I didn't even know Tokyo Xtreme had a GBA installment, but rather than Genki it was developed by western team David A. Palmer productions, who don't have a great track record. At least it runs ok?