cakeboss419.bsky.social
@cakeboss419.bsky.social
A tired, grumpy hobby writer/artist. Perpetually fed up with IRL. Enjoys expensive dairy products a bit too much. Gout sucks.

I am not here to look at politics, I am here to look at music, games, art, and other creative material.
Updated the Jackal-cloned robit and added a 'human-friendly' paint scheme.
November 18, 2025 at 12:35 AM
Update to my UNSC robots, plus a Jackal-made 'knockoff' (outright stolen code, but includes shields and plasma weapons in an arguably more durable chassis) that is designed to appeal to Covenant markets.
November 17, 2025 at 1:52 PM
Hammered it out some more. Now featuring: Mar Sara Militia Marine/Firebat, Umojan Protectorate Marine (leaning more towards NASApunk/Atompunk), and KMC Marine (Farm/Industrial equipment).
November 9, 2025 at 4:40 AM
Slowly poking away at my own take on Starcraft's Marines, based primarily on SC1/BW's iteration on their design- while also accounting for scale. Roughly speaking, I'm thinking they're only about a foot shorter than SC:G's version as depicted in concept art.
November 5, 2025 at 1:26 AM
EGG. A militarized Command Center and an Overlord Dropship made to be more compatible with the StarCraft aesthetic.
October 31, 2025 at 6:04 PM
Finally figured out a logo for the WarCraft story I've been cooking. I'm pretty satisfied with this spin on a classic.
October 30, 2025 at 7:55 AM
Behold, the three Warhawks, as I have dubbed this Wraith-derivative.

The original Umojan model, the one they cooked up for Mengsk (who intended to cram Resoc'd pilots into 'em), and a drone variant based on the one made for the Sons of Korhal.
October 21, 2025 at 12:10 AM
This is an experiment to figure out a Republic / Rothana Heavy Engineering-compliant version of the AT-ST; after all, people keep forgetting that despite the glass-like transparency, it's transparaSTEEL that's used in-setting, and it's an underappreciated look.
October 19, 2025 at 6:01 AM
Rough concept of an Overlord Dropship if it were manufactured by StarCraft's Terrans. Also, credit to Rob Rose for his old art of the SC1 Command Center as a point of reference, which is the only good reference I could track down.
October 19, 2025 at 5:23 AM
Overhauled the Wraith-derivative, modeled directly on @robear.bsky.social 's excellent translation of the original high-detail model of the Wraith.
October 19, 2025 at 5:20 AM
An overhaul of the Combat Command Center design, featuring more guns and rearranged turrets, a smaller footprint, and a Human, Atlas, and Locust to demonstrate scale.
October 17, 2025 at 11:10 PM
More Halo stuff; I've cobbled together a couple ideas for a Flood Pure Form based on early concept art for both CE and 3. This ugly bastard is what I've been calling the Assassin Pure Form as a placeholder. The green variant is a quick attempt at capturing the CE/2 glowy look.
October 9, 2025 at 8:07 PM
Updooted, now with the Brute equivalent to the Mk. 19 Grenade Lawn Chair, as well as some tweaks to the Plasma Rifle and Repeater.
September 22, 2025 at 4:03 AM
Updated to include a captured and modified SPNKr. At this point, I think the collection's pretty much done, aside from figuring out the big brother to the Brute Shot.
September 20, 2025 at 12:37 PM
An alternative take on the Battle Legionary battle droid, a fairly obscure but fucking terrifying Mandalorian war droid that, in the source material, just looks like a protocol droid.
September 16, 2025 at 10:36 AM
Also, have a Blaster AK that isn't blatantly an AK (based on the VAHAN prototypes). My main complaint about Disney's blaster designs is that they rarely, if ever, look like a 'hero' prop blaster and instead look like conventional guns with mild greeble tacked on.
September 16, 2025 at 10:33 AM
Some concepts for a Battletech/StarCraft crossover;
An armed Command Center that isn't as underwhelming as 2's Planetary Fortress
A Wraith derivative that benefits from a quartet of medium lasers, as well as a big-ass Heavy Gauss Rifle.
September 16, 2025 at 10:29 AM
Lightfoils, plus a suppressed C96 derivative.
September 16, 2025 at 10:24 AM
Some stuff I drew ages ago; a defense grid layout, and the Tobali system (Home to Rhen Var).
September 16, 2025 at 10:23 AM
I'll get around to reworking the submersible variant soonish, but here's the most current take on the N2 starfighter. The idea here is an N1 that's been simplified and upgraded to be a monster of a heavy interceptor, though I've yet to really finalize weapon stats beyond four laser cannons.
September 16, 2025 at 10:18 AM
Some logos; left to right are:
Rothana Heavy Engineering (Never got an actual official company logo, as it turns out, which is weird.)
Azure Hammer Oversector (1st Sector Army)
Bright Jewel Oversector (8th Sector Army)
Golden Nyss Oversector (7th Sector Army)
September 16, 2025 at 10:14 AM
Some efforts made to bring old, obscure shit to a more legible standard.
Left is the Republic Cross of Glory, which isn't actually a Cross.
Right is Naga Sadow's Sith Sword, based on the original concept art but slightly redesigned to not be blurry as fuck.
September 16, 2025 at 10:08 AM
Some random bullshit I've sketched out this year; An even cheaper AAT model line, a droid nantex, a system patrol cruiser based on chopped-up Munificents, and some explorations of Vulture Droid bomber variants that don't make me want to tear my hair out.
September 16, 2025 at 10:05 AM
My collection of Republic TIE variants, which are still subject to change. This is an exploration of TIEs that are more consistent with established Pre-Imperial Sienar art direction.

Model designations and further commentary are in the alt-text.
September 16, 2025 at 10:03 AM
An attempt to figure out what I've dubbed the Investor-class diplomatic Corvette from the old Star Wars Republic comics, which is roughly the same size as a Consular.
September 16, 2025 at 9:45 AM